' + func(text) + '
';\n * });\n *\n * p('fred, barney, & pebbles');\n * // => 'fred, barney, & pebbles
'\n */\n function wrap(value, wrapper) {\n return partial(castFunction(wrapper), value);\n }\n\n /*------------------------------------------------------------------------*/\n\n /**\n * Casts `value` as an array if it's not one.\n *\n * @static\n * @memberOf _\n * @since 4.4.0\n * @category Lang\n * @param {*} value The value to inspect.\n * @returns {Array} Returns the cast array.\n * @example\n *\n * _.castArray(1);\n * // => [1]\n *\n * _.castArray({ 'a': 1 });\n * // => [{ 'a': 1 }]\n *\n * _.castArray('abc');\n * // => ['abc']\n *\n * _.castArray(null);\n * // => [null]\n *\n * _.castArray(undefined);\n * // => [undefined]\n *\n * _.castArray();\n * // => []\n *\n * var array = [1, 2, 3];\n * console.log(_.castArray(array) === array);\n * // => true\n */\n function castArray() {\n if (!arguments.length) {\n return [];\n }\n var value = arguments[0];\n return isArray(value) ? value : [value];\n }\n\n /**\n * Creates a shallow clone of `value`.\n *\n * **Note:** This method is loosely based on the\n * [structured clone algorithm](https://mdn.io/Structured_clone_algorithm)\n * and supports cloning arrays, array buffers, booleans, date objects, maps,\n * numbers, `Object` objects, regexes, sets, strings, symbols, and typed\n * arrays. The own enumerable properties of `arguments` objects are cloned\n * as plain objects. An empty object is returned for uncloneable values such\n * as error objects, functions, DOM nodes, and WeakMaps.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to clone.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeep\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var shallow = _.clone(objects);\n * console.log(shallow[0] === objects[0]);\n * // => true\n */\n function clone(value) {\n return baseClone(value, CLONE_SYMBOLS_FLAG);\n }\n\n /**\n * This method is like `_.clone` except that it accepts `customizer` which\n * is invoked to produce the cloned value. If `customizer` returns `undefined`,\n * cloning is handled by the method instead. The `customizer` is invoked with\n * up to four arguments; (value [, index|key, object, stack]).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to clone.\n * @param {Function} [customizer] The function to customize cloning.\n * @returns {*} Returns the cloned value.\n * @see _.cloneDeepWith\n * @example\n *\n * function customizer(value) {\n * if (_.isElement(value)) {\n * return value.cloneNode(false);\n * }\n * }\n *\n * var el = _.cloneWith(document.body, customizer);\n *\n * console.log(el === document.body);\n * // => false\n * console.log(el.nodeName);\n * // => 'BODY'\n * console.log(el.childNodes.length);\n * // => 0\n */\n function cloneWith(value, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return baseClone(value, CLONE_SYMBOLS_FLAG, customizer);\n }\n\n /**\n * This method is like `_.clone` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @returns {*} Returns the deep cloned value.\n * @see _.clone\n * @example\n *\n * var objects = [{ 'a': 1 }, { 'b': 2 }];\n *\n * var deep = _.cloneDeep(objects);\n * console.log(deep[0] === objects[0]);\n * // => false\n */\n function cloneDeep(value) {\n return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG);\n }\n\n /**\n * This method is like `_.cloneWith` except that it recursively clones `value`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to recursively clone.\n * @param {Function} [customizer] The function to customize cloning.\n * @returns {*} Returns the deep cloned value.\n * @see _.cloneWith\n * @example\n *\n * function customizer(value) {\n * if (_.isElement(value)) {\n * return value.cloneNode(true);\n * }\n * }\n *\n * var el = _.cloneDeepWith(document.body, customizer);\n *\n * console.log(el === document.body);\n * // => false\n * console.log(el.nodeName);\n * // => 'BODY'\n * console.log(el.childNodes.length);\n * // => 20\n */\n function cloneDeepWith(value, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return baseClone(value, CLONE_DEEP_FLAG | CLONE_SYMBOLS_FLAG, customizer);\n }\n\n /**\n * Checks if `object` conforms to `source` by invoking the predicate\n * properties of `source` with the corresponding property values of `object`.\n *\n * **Note:** This method is equivalent to `_.conforms` when `source` is\n * partially applied.\n *\n * @static\n * @memberOf _\n * @since 4.14.0\n * @category Lang\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property predicates to conform to.\n * @returns {boolean} Returns `true` if `object` conforms, else `false`.\n * @example\n *\n * var object = { 'a': 1, 'b': 2 };\n *\n * _.conformsTo(object, { 'b': function(n) { return n > 1; } });\n * // => true\n *\n * _.conformsTo(object, { 'b': function(n) { return n > 2; } });\n * // => false\n */\n function conformsTo(object, source) {\n return source == null || baseConformsTo(object, source, keys(source));\n }\n\n /**\n * Performs a\n * [`SameValueZero`](http://ecma-international.org/ecma-262/7.0/#sec-samevaluezero)\n * comparison between two values to determine if they are equivalent.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.eq(object, object);\n * // => true\n *\n * _.eq(object, other);\n * // => false\n *\n * _.eq('a', 'a');\n * // => true\n *\n * _.eq('a', Object('a'));\n * // => false\n *\n * _.eq(NaN, NaN);\n * // => true\n */\n function eq(value, other) {\n return value === other || (value !== value && other !== other);\n }\n\n /**\n * Checks if `value` is greater than `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is greater than `other`,\n * else `false`.\n * @see _.lt\n * @example\n *\n * _.gt(3, 1);\n * // => true\n *\n * _.gt(3, 3);\n * // => false\n *\n * _.gt(1, 3);\n * // => false\n */\n var gt = createRelationalOperation(baseGt);\n\n /**\n * Checks if `value` is greater than or equal to `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is greater than or equal to\n * `other`, else `false`.\n * @see _.lte\n * @example\n *\n * _.gte(3, 1);\n * // => true\n *\n * _.gte(3, 3);\n * // => true\n *\n * _.gte(1, 3);\n * // => false\n */\n var gte = createRelationalOperation(function(value, other) {\n return value >= other;\n });\n\n /**\n * Checks if `value` is likely an `arguments` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an `arguments` object,\n * else `false`.\n * @example\n *\n * _.isArguments(function() { return arguments; }());\n * // => true\n *\n * _.isArguments([1, 2, 3]);\n * // => false\n */\n var isArguments = baseIsArguments(function() { return arguments; }()) ? baseIsArguments : function(value) {\n return isObjectLike(value) && hasOwnProperty.call(value, 'callee') &&\n !propertyIsEnumerable.call(value, 'callee');\n };\n\n /**\n * Checks if `value` is classified as an `Array` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array, else `false`.\n * @example\n *\n * _.isArray([1, 2, 3]);\n * // => true\n *\n * _.isArray(document.body.children);\n * // => false\n *\n * _.isArray('abc');\n * // => false\n *\n * _.isArray(_.noop);\n * // => false\n */\n var isArray = Array.isArray;\n\n /**\n * Checks if `value` is classified as an `ArrayBuffer` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array buffer, else `false`.\n * @example\n *\n * _.isArrayBuffer(new ArrayBuffer(2));\n * // => true\n *\n * _.isArrayBuffer(new Array(2));\n * // => false\n */\n var isArrayBuffer = nodeIsArrayBuffer ? baseUnary(nodeIsArrayBuffer) : baseIsArrayBuffer;\n\n /**\n * Checks if `value` is array-like. A value is considered array-like if it's\n * not a function and has a `value.length` that's an integer greater than or\n * equal to `0` and less than or equal to `Number.MAX_SAFE_INTEGER`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is array-like, else `false`.\n * @example\n *\n * _.isArrayLike([1, 2, 3]);\n * // => true\n *\n * _.isArrayLike(document.body.children);\n * // => true\n *\n * _.isArrayLike('abc');\n * // => true\n *\n * _.isArrayLike(_.noop);\n * // => false\n */\n function isArrayLike(value) {\n return value != null && isLength(value.length) && !isFunction(value);\n }\n\n /**\n * This method is like `_.isArrayLike` except that it also checks if `value`\n * is an object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an array-like object,\n * else `false`.\n * @example\n *\n * _.isArrayLikeObject([1, 2, 3]);\n * // => true\n *\n * _.isArrayLikeObject(document.body.children);\n * // => true\n *\n * _.isArrayLikeObject('abc');\n * // => false\n *\n * _.isArrayLikeObject(_.noop);\n * // => false\n */\n function isArrayLikeObject(value) {\n return isObjectLike(value) && isArrayLike(value);\n }\n\n /**\n * Checks if `value` is classified as a boolean primitive or object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a boolean, else `false`.\n * @example\n *\n * _.isBoolean(false);\n * // => true\n *\n * _.isBoolean(null);\n * // => false\n */\n function isBoolean(value) {\n return value === true || value === false ||\n (isObjectLike(value) && baseGetTag(value) == boolTag);\n }\n\n /**\n * Checks if `value` is a buffer.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a buffer, else `false`.\n * @example\n *\n * _.isBuffer(new Buffer(2));\n * // => true\n *\n * _.isBuffer(new Uint8Array(2));\n * // => false\n */\n var isBuffer = nativeIsBuffer || stubFalse;\n\n /**\n * Checks if `value` is classified as a `Date` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a date object, else `false`.\n * @example\n *\n * _.isDate(new Date);\n * // => true\n *\n * _.isDate('Mon April 23 2012');\n * // => false\n */\n var isDate = nodeIsDate ? baseUnary(nodeIsDate) : baseIsDate;\n\n /**\n * Checks if `value` is likely a DOM element.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a DOM element, else `false`.\n * @example\n *\n * _.isElement(document.body);\n * // => true\n *\n * _.isElement('');\n * // => false\n */\n function isElement(value) {\n return isObjectLike(value) && value.nodeType === 1 && !isPlainObject(value);\n }\n\n /**\n * Checks if `value` is an empty object, collection, map, or set.\n *\n * Objects are considered empty if they have no own enumerable string keyed\n * properties.\n *\n * Array-like values such as `arguments` objects, arrays, buffers, strings, or\n * jQuery-like collections are considered empty if they have a `length` of `0`.\n * Similarly, maps and sets are considered empty if they have a `size` of `0`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is empty, else `false`.\n * @example\n *\n * _.isEmpty(null);\n * // => true\n *\n * _.isEmpty(true);\n * // => true\n *\n * _.isEmpty(1);\n * // => true\n *\n * _.isEmpty([1, 2, 3]);\n * // => false\n *\n * _.isEmpty({ 'a': 1 });\n * // => false\n */\n function isEmpty(value) {\n if (value == null) {\n return true;\n }\n if (isArrayLike(value) &&\n (isArray(value) || typeof value == 'string' || typeof value.splice == 'function' ||\n isBuffer(value) || isTypedArray(value) || isArguments(value))) {\n return !value.length;\n }\n var tag = getTag(value);\n if (tag == mapTag || tag == setTag) {\n return !value.size;\n }\n if (isPrototype(value)) {\n return !baseKeys(value).length;\n }\n for (var key in value) {\n if (hasOwnProperty.call(value, key)) {\n return false;\n }\n }\n return true;\n }\n\n /**\n * Performs a deep comparison between two values to determine if they are\n * equivalent.\n *\n * **Note:** This method supports comparing arrays, array buffers, booleans,\n * date objects, error objects, maps, numbers, `Object` objects, regexes,\n * sets, strings, symbols, and typed arrays. `Object` objects are compared\n * by their own, not inherited, enumerable properties. Functions and DOM\n * nodes are compared by strict equality, i.e. `===`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * var object = { 'a': 1 };\n * var other = { 'a': 1 };\n *\n * _.isEqual(object, other);\n * // => true\n *\n * object === other;\n * // => false\n */\n function isEqual(value, other) {\n return baseIsEqual(value, other);\n }\n\n /**\n * This method is like `_.isEqual` except that it accepts `customizer` which\n * is invoked to compare values. If `customizer` returns `undefined`, comparisons\n * are handled by the method instead. The `customizer` is invoked with up to\n * six arguments: (objValue, othValue [, index|key, object, other, stack]).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @param {Function} [customizer] The function to customize comparisons.\n * @returns {boolean} Returns `true` if the values are equivalent, else `false`.\n * @example\n *\n * function isGreeting(value) {\n * return /^h(?:i|ello)$/.test(value);\n * }\n *\n * function customizer(objValue, othValue) {\n * if (isGreeting(objValue) && isGreeting(othValue)) {\n * return true;\n * }\n * }\n *\n * var array = ['hello', 'goodbye'];\n * var other = ['hi', 'goodbye'];\n *\n * _.isEqualWith(array, other, customizer);\n * // => true\n */\n function isEqualWith(value, other, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n var result = customizer ? customizer(value, other) : undefined;\n return result === undefined ? baseIsEqual(value, other, undefined, customizer) : !!result;\n }\n\n /**\n * Checks if `value` is an `Error`, `EvalError`, `RangeError`, `ReferenceError`,\n * `SyntaxError`, `TypeError`, or `URIError` object.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an error object, else `false`.\n * @example\n *\n * _.isError(new Error);\n * // => true\n *\n * _.isError(Error);\n * // => false\n */\n function isError(value) {\n if (!isObjectLike(value)) {\n return false;\n }\n var tag = baseGetTag(value);\n return tag == errorTag || tag == domExcTag ||\n (typeof value.message == 'string' && typeof value.name == 'string' && !isPlainObject(value));\n }\n\n /**\n * Checks if `value` is a finite primitive number.\n *\n * **Note:** This method is based on\n * [`Number.isFinite`](https://mdn.io/Number/isFinite).\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a finite number, else `false`.\n * @example\n *\n * _.isFinite(3);\n * // => true\n *\n * _.isFinite(Number.MIN_VALUE);\n * // => true\n *\n * _.isFinite(Infinity);\n * // => false\n *\n * _.isFinite('3');\n * // => false\n */\n function isFinite(value) {\n return typeof value == 'number' && nativeIsFinite(value);\n }\n\n /**\n * Checks if `value` is classified as a `Function` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a function, else `false`.\n * @example\n *\n * _.isFunction(_);\n * // => true\n *\n * _.isFunction(/abc/);\n * // => false\n */\n function isFunction(value) {\n if (!isObject(value)) {\n return false;\n }\n // The use of `Object#toString` avoids issues with the `typeof` operator\n // in Safari 9 which returns 'object' for typed arrays and other constructors.\n var tag = baseGetTag(value);\n return tag == funcTag || tag == genTag || tag == asyncTag || tag == proxyTag;\n }\n\n /**\n * Checks if `value` is an integer.\n *\n * **Note:** This method is based on\n * [`Number.isInteger`](https://mdn.io/Number/isInteger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an integer, else `false`.\n * @example\n *\n * _.isInteger(3);\n * // => true\n *\n * _.isInteger(Number.MIN_VALUE);\n * // => false\n *\n * _.isInteger(Infinity);\n * // => false\n *\n * _.isInteger('3');\n * // => false\n */\n function isInteger(value) {\n return typeof value == 'number' && value == toInteger(value);\n }\n\n /**\n * Checks if `value` is a valid array-like length.\n *\n * **Note:** This method is loosely based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a valid length, else `false`.\n * @example\n *\n * _.isLength(3);\n * // => true\n *\n * _.isLength(Number.MIN_VALUE);\n * // => false\n *\n * _.isLength(Infinity);\n * // => false\n *\n * _.isLength('3');\n * // => false\n */\n function isLength(value) {\n return typeof value == 'number' &&\n value > -1 && value % 1 == 0 && value <= MAX_SAFE_INTEGER;\n }\n\n /**\n * Checks if `value` is the\n * [language type](http://www.ecma-international.org/ecma-262/7.0/#sec-ecmascript-language-types)\n * of `Object`. (e.g. arrays, functions, objects, regexes, `new Number(0)`, and `new String('')`)\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is an object, else `false`.\n * @example\n *\n * _.isObject({});\n * // => true\n *\n * _.isObject([1, 2, 3]);\n * // => true\n *\n * _.isObject(_.noop);\n * // => true\n *\n * _.isObject(null);\n * // => false\n */\n function isObject(value) {\n var type = typeof value;\n return value != null && (type == 'object' || type == 'function');\n }\n\n /**\n * Checks if `value` is object-like. A value is object-like if it's not `null`\n * and has a `typeof` result of \"object\".\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is object-like, else `false`.\n * @example\n *\n * _.isObjectLike({});\n * // => true\n *\n * _.isObjectLike([1, 2, 3]);\n * // => true\n *\n * _.isObjectLike(_.noop);\n * // => false\n *\n * _.isObjectLike(null);\n * // => false\n */\n function isObjectLike(value) {\n return value != null && typeof value == 'object';\n }\n\n /**\n * Checks if `value` is classified as a `Map` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a map, else `false`.\n * @example\n *\n * _.isMap(new Map);\n * // => true\n *\n * _.isMap(new WeakMap);\n * // => false\n */\n var isMap = nodeIsMap ? baseUnary(nodeIsMap) : baseIsMap;\n\n /**\n * Performs a partial deep comparison between `object` and `source` to\n * determine if `object` contains equivalent property values.\n *\n * **Note:** This method is equivalent to `_.matches` when `source` is\n * partially applied.\n *\n * Partial comparisons will match empty array and empty object `source`\n * values against any array or object value, respectively. See `_.isEqual`\n * for a list of supported value comparisons.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property values to match.\n * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n * @example\n *\n * var object = { 'a': 1, 'b': 2 };\n *\n * _.isMatch(object, { 'b': 2 });\n * // => true\n *\n * _.isMatch(object, { 'b': 1 });\n * // => false\n */\n function isMatch(object, source) {\n return object === source || baseIsMatch(object, source, getMatchData(source));\n }\n\n /**\n * This method is like `_.isMatch` except that it accepts `customizer` which\n * is invoked to compare values. If `customizer` returns `undefined`, comparisons\n * are handled by the method instead. The `customizer` is invoked with five\n * arguments: (objValue, srcValue, index|key, object, source).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {Object} object The object to inspect.\n * @param {Object} source The object of property values to match.\n * @param {Function} [customizer] The function to customize comparisons.\n * @returns {boolean} Returns `true` if `object` is a match, else `false`.\n * @example\n *\n * function isGreeting(value) {\n * return /^h(?:i|ello)$/.test(value);\n * }\n *\n * function customizer(objValue, srcValue) {\n * if (isGreeting(objValue) && isGreeting(srcValue)) {\n * return true;\n * }\n * }\n *\n * var object = { 'greeting': 'hello' };\n * var source = { 'greeting': 'hi' };\n *\n * _.isMatchWith(object, source, customizer);\n * // => true\n */\n function isMatchWith(object, source, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return baseIsMatch(object, source, getMatchData(source), customizer);\n }\n\n /**\n * Checks if `value` is `NaN`.\n *\n * **Note:** This method is based on\n * [`Number.isNaN`](https://mdn.io/Number/isNaN) and is not the same as\n * global [`isNaN`](https://mdn.io/isNaN) which returns `true` for\n * `undefined` and other non-number values.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `NaN`, else `false`.\n * @example\n *\n * _.isNaN(NaN);\n * // => true\n *\n * _.isNaN(new Number(NaN));\n * // => true\n *\n * isNaN(undefined);\n * // => true\n *\n * _.isNaN(undefined);\n * // => false\n */\n function isNaN(value) {\n // An `NaN` primitive is the only value that is not equal to itself.\n // Perform the `toStringTag` check first to avoid errors with some\n // ActiveX objects in IE.\n return isNumber(value) && value != +value;\n }\n\n /**\n * Checks if `value` is a pristine native function.\n *\n * **Note:** This method can't reliably detect native functions in the presence\n * of the core-js package because core-js circumvents this kind of detection.\n * Despite multiple requests, the core-js maintainer has made it clear: any\n * attempt to fix the detection will be obstructed. As a result, we're left\n * with little choice but to throw an error. Unfortunately, this also affects\n * packages, like [babel-polyfill](https://www.npmjs.com/package/babel-polyfill),\n * which rely on core-js.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a native function,\n * else `false`.\n * @example\n *\n * _.isNative(Array.prototype.push);\n * // => true\n *\n * _.isNative(_);\n * // => false\n */\n function isNative(value) {\n if (isMaskable(value)) {\n throw new Error(CORE_ERROR_TEXT);\n }\n return baseIsNative(value);\n }\n\n /**\n * Checks if `value` is `null`.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `null`, else `false`.\n * @example\n *\n * _.isNull(null);\n * // => true\n *\n * _.isNull(void 0);\n * // => false\n */\n function isNull(value) {\n return value === null;\n }\n\n /**\n * Checks if `value` is `null` or `undefined`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is nullish, else `false`.\n * @example\n *\n * _.isNil(null);\n * // => true\n *\n * _.isNil(void 0);\n * // => true\n *\n * _.isNil(NaN);\n * // => false\n */\n function isNil(value) {\n return value == null;\n }\n\n /**\n * Checks if `value` is classified as a `Number` primitive or object.\n *\n * **Note:** To exclude `Infinity`, `-Infinity`, and `NaN`, which are\n * classified as numbers, use the `_.isFinite` method.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a number, else `false`.\n * @example\n *\n * _.isNumber(3);\n * // => true\n *\n * _.isNumber(Number.MIN_VALUE);\n * // => true\n *\n * _.isNumber(Infinity);\n * // => true\n *\n * _.isNumber('3');\n * // => false\n */\n function isNumber(value) {\n return typeof value == 'number' ||\n (isObjectLike(value) && baseGetTag(value) == numberTag);\n }\n\n /**\n * Checks if `value` is a plain object, that is, an object created by the\n * `Object` constructor or one with a `[[Prototype]]` of `null`.\n *\n * @static\n * @memberOf _\n * @since 0.8.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a plain object, else `false`.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * _.isPlainObject(new Foo);\n * // => false\n *\n * _.isPlainObject([1, 2, 3]);\n * // => false\n *\n * _.isPlainObject({ 'x': 0, 'y': 0 });\n * // => true\n *\n * _.isPlainObject(Object.create(null));\n * // => true\n */\n function isPlainObject(value) {\n if (!isObjectLike(value) || baseGetTag(value) != objectTag) {\n return false;\n }\n var proto = getPrototype(value);\n if (proto === null) {\n return true;\n }\n var Ctor = hasOwnProperty.call(proto, 'constructor') && proto.constructor;\n return typeof Ctor == 'function' && Ctor instanceof Ctor &&\n funcToString.call(Ctor) == objectCtorString;\n }\n\n /**\n * Checks if `value` is classified as a `RegExp` object.\n *\n * @static\n * @memberOf _\n * @since 0.1.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a regexp, else `false`.\n * @example\n *\n * _.isRegExp(/abc/);\n * // => true\n *\n * _.isRegExp('/abc/');\n * // => false\n */\n var isRegExp = nodeIsRegExp ? baseUnary(nodeIsRegExp) : baseIsRegExp;\n\n /**\n * Checks if `value` is a safe integer. An integer is safe if it's an IEEE-754\n * double precision number which isn't the result of a rounded unsafe integer.\n *\n * **Note:** This method is based on\n * [`Number.isSafeInteger`](https://mdn.io/Number/isSafeInteger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a safe integer, else `false`.\n * @example\n *\n * _.isSafeInteger(3);\n * // => true\n *\n * _.isSafeInteger(Number.MIN_VALUE);\n * // => false\n *\n * _.isSafeInteger(Infinity);\n * // => false\n *\n * _.isSafeInteger('3');\n * // => false\n */\n function isSafeInteger(value) {\n return isInteger(value) && value >= -MAX_SAFE_INTEGER && value <= MAX_SAFE_INTEGER;\n }\n\n /**\n * Checks if `value` is classified as a `Set` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a set, else `false`.\n * @example\n *\n * _.isSet(new Set);\n * // => true\n *\n * _.isSet(new WeakSet);\n * // => false\n */\n var isSet = nodeIsSet ? baseUnary(nodeIsSet) : baseIsSet;\n\n /**\n * Checks if `value` is classified as a `String` primitive or object.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a string, else `false`.\n * @example\n *\n * _.isString('abc');\n * // => true\n *\n * _.isString(1);\n * // => false\n */\n function isString(value) {\n return typeof value == 'string' ||\n (!isArray(value) && isObjectLike(value) && baseGetTag(value) == stringTag);\n }\n\n /**\n * Checks if `value` is classified as a `Symbol` primitive or object.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a symbol, else `false`.\n * @example\n *\n * _.isSymbol(Symbol.iterator);\n * // => true\n *\n * _.isSymbol('abc');\n * // => false\n */\n function isSymbol(value) {\n return typeof value == 'symbol' ||\n (isObjectLike(value) && baseGetTag(value) == symbolTag);\n }\n\n /**\n * Checks if `value` is classified as a typed array.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a typed array, else `false`.\n * @example\n *\n * _.isTypedArray(new Uint8Array);\n * // => true\n *\n * _.isTypedArray([]);\n * // => false\n */\n var isTypedArray = nodeIsTypedArray ? baseUnary(nodeIsTypedArray) : baseIsTypedArray;\n\n /**\n * Checks if `value` is `undefined`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is `undefined`, else `false`.\n * @example\n *\n * _.isUndefined(void 0);\n * // => true\n *\n * _.isUndefined(null);\n * // => false\n */\n function isUndefined(value) {\n return value === undefined;\n }\n\n /**\n * Checks if `value` is classified as a `WeakMap` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a weak map, else `false`.\n * @example\n *\n * _.isWeakMap(new WeakMap);\n * // => true\n *\n * _.isWeakMap(new Map);\n * // => false\n */\n function isWeakMap(value) {\n return isObjectLike(value) && getTag(value) == weakMapTag;\n }\n\n /**\n * Checks if `value` is classified as a `WeakSet` object.\n *\n * @static\n * @memberOf _\n * @since 4.3.0\n * @category Lang\n * @param {*} value The value to check.\n * @returns {boolean} Returns `true` if `value` is a weak set, else `false`.\n * @example\n *\n * _.isWeakSet(new WeakSet);\n * // => true\n *\n * _.isWeakSet(new Set);\n * // => false\n */\n function isWeakSet(value) {\n return isObjectLike(value) && baseGetTag(value) == weakSetTag;\n }\n\n /**\n * Checks if `value` is less than `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is less than `other`,\n * else `false`.\n * @see _.gt\n * @example\n *\n * _.lt(1, 3);\n * // => true\n *\n * _.lt(3, 3);\n * // => false\n *\n * _.lt(3, 1);\n * // => false\n */\n var lt = createRelationalOperation(baseLt);\n\n /**\n * Checks if `value` is less than or equal to `other`.\n *\n * @static\n * @memberOf _\n * @since 3.9.0\n * @category Lang\n * @param {*} value The value to compare.\n * @param {*} other The other value to compare.\n * @returns {boolean} Returns `true` if `value` is less than or equal to\n * `other`, else `false`.\n * @see _.gte\n * @example\n *\n * _.lte(1, 3);\n * // => true\n *\n * _.lte(3, 3);\n * // => true\n *\n * _.lte(3, 1);\n * // => false\n */\n var lte = createRelationalOperation(function(value, other) {\n return value <= other;\n });\n\n /**\n * Converts `value` to an array.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Array} Returns the converted array.\n * @example\n *\n * _.toArray({ 'a': 1, 'b': 2 });\n * // => [1, 2]\n *\n * _.toArray('abc');\n * // => ['a', 'b', 'c']\n *\n * _.toArray(1);\n * // => []\n *\n * _.toArray(null);\n * // => []\n */\n function toArray(value) {\n if (!value) {\n return [];\n }\n if (isArrayLike(value)) {\n return isString(value) ? stringToArray(value) : copyArray(value);\n }\n if (symIterator && value[symIterator]) {\n return iteratorToArray(value[symIterator]());\n }\n var tag = getTag(value),\n func = tag == mapTag ? mapToArray : (tag == setTag ? setToArray : values);\n\n return func(value);\n }\n\n /**\n * Converts `value` to a finite number.\n *\n * @static\n * @memberOf _\n * @since 4.12.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted number.\n * @example\n *\n * _.toFinite(3.2);\n * // => 3.2\n *\n * _.toFinite(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toFinite(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toFinite('3.2');\n * // => 3.2\n */\n function toFinite(value) {\n if (!value) {\n return value === 0 ? value : 0;\n }\n value = toNumber(value);\n if (value === INFINITY || value === -INFINITY) {\n var sign = (value < 0 ? -1 : 1);\n return sign * MAX_INTEGER;\n }\n return value === value ? value : 0;\n }\n\n /**\n * Converts `value` to an integer.\n *\n * **Note:** This method is loosely based on\n * [`ToInteger`](http://www.ecma-international.org/ecma-262/7.0/#sec-tointeger).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toInteger(3.2);\n * // => 3\n *\n * _.toInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toInteger(Infinity);\n * // => 1.7976931348623157e+308\n *\n * _.toInteger('3.2');\n * // => 3\n */\n function toInteger(value) {\n var result = toFinite(value),\n remainder = result % 1;\n\n return result === result ? (remainder ? result - remainder : result) : 0;\n }\n\n /**\n * Converts `value` to an integer suitable for use as the length of an\n * array-like object.\n *\n * **Note:** This method is based on\n * [`ToLength`](http://ecma-international.org/ecma-262/7.0/#sec-tolength).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toLength(3.2);\n * // => 3\n *\n * _.toLength(Number.MIN_VALUE);\n * // => 0\n *\n * _.toLength(Infinity);\n * // => 4294967295\n *\n * _.toLength('3.2');\n * // => 3\n */\n function toLength(value) {\n return value ? baseClamp(toInteger(value), 0, MAX_ARRAY_LENGTH) : 0;\n }\n\n /**\n * Converts `value` to a number.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to process.\n * @returns {number} Returns the number.\n * @example\n *\n * _.toNumber(3.2);\n * // => 3.2\n *\n * _.toNumber(Number.MIN_VALUE);\n * // => 5e-324\n *\n * _.toNumber(Infinity);\n * // => Infinity\n *\n * _.toNumber('3.2');\n * // => 3.2\n */\n function toNumber(value) {\n if (typeof value == 'number') {\n return value;\n }\n if (isSymbol(value)) {\n return NAN;\n }\n if (isObject(value)) {\n var other = typeof value.valueOf == 'function' ? value.valueOf() : value;\n value = isObject(other) ? (other + '') : other;\n }\n if (typeof value != 'string') {\n return value === 0 ? value : +value;\n }\n value = value.replace(reTrim, '');\n var isBinary = reIsBinary.test(value);\n return (isBinary || reIsOctal.test(value))\n ? freeParseInt(value.slice(2), isBinary ? 2 : 8)\n : (reIsBadHex.test(value) ? NAN : +value);\n }\n\n /**\n * Converts `value` to a plain object flattening inherited enumerable string\n * keyed properties of `value` to own properties of the plain object.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {Object} Returns the converted plain object.\n * @example\n *\n * function Foo() {\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.assign({ 'a': 1 }, new Foo);\n * // => { 'a': 1, 'b': 2 }\n *\n * _.assign({ 'a': 1 }, _.toPlainObject(new Foo));\n * // => { 'a': 1, 'b': 2, 'c': 3 }\n */\n function toPlainObject(value) {\n return copyObject(value, keysIn(value));\n }\n\n /**\n * Converts `value` to a safe integer. A safe integer can be compared and\n * represented correctly.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.toSafeInteger(3.2);\n * // => 3\n *\n * _.toSafeInteger(Number.MIN_VALUE);\n * // => 0\n *\n * _.toSafeInteger(Infinity);\n * // => 9007199254740991\n *\n * _.toSafeInteger('3.2');\n * // => 3\n */\n function toSafeInteger(value) {\n return value\n ? baseClamp(toInteger(value), -MAX_SAFE_INTEGER, MAX_SAFE_INTEGER)\n : (value === 0 ? value : 0);\n }\n\n /**\n * Converts `value` to a string. An empty string is returned for `null`\n * and `undefined` values. The sign of `-0` is preserved.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Lang\n * @param {*} value The value to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.toString(null);\n * // => ''\n *\n * _.toString(-0);\n * // => '-0'\n *\n * _.toString([1, 2, 3]);\n * // => '1,2,3'\n */\n function toString(value) {\n return value == null ? '' : baseToString(value);\n }\n\n /*------------------------------------------------------------------------*/\n\n /**\n * Assigns own enumerable string keyed properties of source objects to the\n * destination object. Source objects are applied from left to right.\n * Subsequent sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object` and is loosely based on\n * [`Object.assign`](https://mdn.io/Object/assign).\n *\n * @static\n * @memberOf _\n * @since 0.10.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.assignIn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * function Bar() {\n * this.c = 3;\n * }\n *\n * Foo.prototype.b = 2;\n * Bar.prototype.d = 4;\n *\n * _.assign({ 'a': 0 }, new Foo, new Bar);\n * // => { 'a': 1, 'c': 3 }\n */\n var assign = createAssigner(function(object, source) {\n if (isPrototype(source) || isArrayLike(source)) {\n copyObject(source, keys(source), object);\n return;\n }\n for (var key in source) {\n if (hasOwnProperty.call(source, key)) {\n assignValue(object, key, source[key]);\n }\n }\n });\n\n /**\n * This method is like `_.assign` except that it iterates over own and\n * inherited source properties.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias extend\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.assign\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * }\n *\n * function Bar() {\n * this.c = 3;\n * }\n *\n * Foo.prototype.b = 2;\n * Bar.prototype.d = 4;\n *\n * _.assignIn({ 'a': 0 }, new Foo, new Bar);\n * // => { 'a': 1, 'b': 2, 'c': 3, 'd': 4 }\n */\n var assignIn = createAssigner(function(object, source) {\n copyObject(source, keysIn(source), object);\n });\n\n /**\n * This method is like `_.assignIn` except that it accepts `customizer`\n * which is invoked to produce the assigned values. If `customizer` returns\n * `undefined`, assignment is handled by the method instead. The `customizer`\n * is invoked with five arguments: (objValue, srcValue, key, object, source).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias extendWith\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} sources The source objects.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @see _.assignWith\n * @example\n *\n * function customizer(objValue, srcValue) {\n * return _.isUndefined(objValue) ? srcValue : objValue;\n * }\n *\n * var defaults = _.partialRight(_.assignInWith, customizer);\n *\n * defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\n var assignInWith = createAssigner(function(object, source, srcIndex, customizer) {\n copyObject(source, keysIn(source), object, customizer);\n });\n\n /**\n * This method is like `_.assign` except that it accepts `customizer`\n * which is invoked to produce the assigned values. If `customizer` returns\n * `undefined`, assignment is handled by the method instead. The `customizer`\n * is invoked with five arguments: (objValue, srcValue, key, object, source).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} sources The source objects.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @see _.assignInWith\n * @example\n *\n * function customizer(objValue, srcValue) {\n * return _.isUndefined(objValue) ? srcValue : objValue;\n * }\n *\n * var defaults = _.partialRight(_.assignWith, customizer);\n *\n * defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\n var assignWith = createAssigner(function(object, source, srcIndex, customizer) {\n copyObject(source, keys(source), object, customizer);\n });\n\n /**\n * Creates an array of values corresponding to `paths` of `object`.\n *\n * @static\n * @memberOf _\n * @since 1.0.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {...(string|string[])} [paths] The property paths to pick.\n * @returns {Array} Returns the picked values.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }, 4] };\n *\n * _.at(object, ['a[0].b.c', 'a[1]']);\n * // => [3, 4]\n */\n var at = flatRest(baseAt);\n\n /**\n * Creates an object that inherits from the `prototype` object. If a\n * `properties` object is given, its own enumerable string keyed properties\n * are assigned to the created object.\n *\n * @static\n * @memberOf _\n * @since 2.3.0\n * @category Object\n * @param {Object} prototype The object to inherit from.\n * @param {Object} [properties] The properties to assign to the object.\n * @returns {Object} Returns the new object.\n * @example\n *\n * function Shape() {\n * this.x = 0;\n * this.y = 0;\n * }\n *\n * function Circle() {\n * Shape.call(this);\n * }\n *\n * Circle.prototype = _.create(Shape.prototype, {\n * 'constructor': Circle\n * });\n *\n * var circle = new Circle;\n * circle instanceof Circle;\n * // => true\n *\n * circle instanceof Shape;\n * // => true\n */\n function create(prototype, properties) {\n var result = baseCreate(prototype);\n return properties == null ? result : baseAssign(result, properties);\n }\n\n /**\n * Assigns own and inherited enumerable string keyed properties of source\n * objects to the destination object for all destination properties that\n * resolve to `undefined`. Source objects are applied from left to right.\n * Once a property is set, additional values of the same property are ignored.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.defaultsDeep\n * @example\n *\n * _.defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });\n * // => { 'a': 1, 'b': 2 }\n */\n var defaults = baseRest(function(object, sources) {\n object = Object(object);\n\n var index = -1;\n var length = sources.length;\n var guard = length > 2 ? sources[2] : undefined;\n\n if (guard && isIterateeCall(sources[0], sources[1], guard)) {\n length = 1;\n }\n\n while (++index < length) {\n var source = sources[index];\n var props = keysIn(source);\n var propsIndex = -1;\n var propsLength = props.length;\n\n while (++propsIndex < propsLength) {\n var key = props[propsIndex];\n var value = object[key];\n\n if (value === undefined ||\n (eq(value, objectProto[key]) && !hasOwnProperty.call(object, key))) {\n object[key] = source[key];\n }\n }\n }\n\n return object;\n });\n\n /**\n * This method is like `_.defaults` except that it recursively assigns\n * default properties.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 3.10.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @see _.defaults\n * @example\n *\n * _.defaultsDeep({ 'a': { 'b': 2 } }, { 'a': { 'b': 1, 'c': 3 } });\n * // => { 'a': { 'b': 2, 'c': 3 } }\n */\n var defaultsDeep = baseRest(function(args) {\n args.push(undefined, customDefaultsMerge);\n return apply(mergeWith, undefined, args);\n });\n\n /**\n * This method is like `_.find` except that it returns the key of the first\n * element `predicate` returns truthy for instead of the element itself.\n *\n * @static\n * @memberOf _\n * @since 1.1.0\n * @category Object\n * @param {Object} object The object to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {string|undefined} Returns the key of the matched element,\n * else `undefined`.\n * @example\n *\n * var users = {\n * 'barney': { 'age': 36, 'active': true },\n * 'fred': { 'age': 40, 'active': false },\n * 'pebbles': { 'age': 1, 'active': true }\n * };\n *\n * _.findKey(users, function(o) { return o.age < 40; });\n * // => 'barney' (iteration order is not guaranteed)\n *\n * // The `_.matches` iteratee shorthand.\n * _.findKey(users, { 'age': 1, 'active': true });\n * // => 'pebbles'\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findKey(users, ['active', false]);\n * // => 'fred'\n *\n * // The `_.property` iteratee shorthand.\n * _.findKey(users, 'active');\n * // => 'barney'\n */\n function findKey(object, predicate) {\n return baseFindKey(object, getIteratee(predicate, 3), baseForOwn);\n }\n\n /**\n * This method is like `_.findKey` except that it iterates over elements of\n * a collection in the opposite order.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Object\n * @param {Object} object The object to inspect.\n * @param {Function} [predicate=_.identity] The function invoked per iteration.\n * @returns {string|undefined} Returns the key of the matched element,\n * else `undefined`.\n * @example\n *\n * var users = {\n * 'barney': { 'age': 36, 'active': true },\n * 'fred': { 'age': 40, 'active': false },\n * 'pebbles': { 'age': 1, 'active': true }\n * };\n *\n * _.findLastKey(users, function(o) { return o.age < 40; });\n * // => returns 'pebbles' assuming `_.findKey` returns 'barney'\n *\n * // The `_.matches` iteratee shorthand.\n * _.findLastKey(users, { 'age': 36, 'active': true });\n * // => 'barney'\n *\n * // The `_.matchesProperty` iteratee shorthand.\n * _.findLastKey(users, ['active', false]);\n * // => 'fred'\n *\n * // The `_.property` iteratee shorthand.\n * _.findLastKey(users, 'active');\n * // => 'pebbles'\n */\n function findLastKey(object, predicate) {\n return baseFindKey(object, getIteratee(predicate, 3), baseForOwnRight);\n }\n\n /**\n * Iterates over own and inherited enumerable string keyed properties of an\n * object and invokes `iteratee` for each property. The iteratee is invoked\n * with three arguments: (value, key, object). Iteratee functions may exit\n * iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forInRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forIn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a', 'b', then 'c' (iteration order is not guaranteed).\n */\n function forIn(object, iteratee) {\n return object == null\n ? object\n : baseFor(object, getIteratee(iteratee, 3), keysIn);\n }\n\n /**\n * This method is like `_.forIn` except that it iterates over properties of\n * `object` in the opposite order.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forIn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forInRight(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'c', 'b', then 'a' assuming `_.forIn` logs 'a', 'b', then 'c'.\n */\n function forInRight(object, iteratee) {\n return object == null\n ? object\n : baseForRight(object, getIteratee(iteratee, 3), keysIn);\n }\n\n /**\n * Iterates over own enumerable string keyed properties of an object and\n * invokes `iteratee` for each property. The iteratee is invoked with three\n * arguments: (value, key, object). Iteratee functions may exit iteration\n * early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 0.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forOwnRight\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forOwn(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'a' then 'b' (iteration order is not guaranteed).\n */\n function forOwn(object, iteratee) {\n return object && baseForOwn(object, getIteratee(iteratee, 3));\n }\n\n /**\n * This method is like `_.forOwn` except that it iterates over properties of\n * `object` in the opposite order.\n *\n * @static\n * @memberOf _\n * @since 2.0.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns `object`.\n * @see _.forOwn\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.forOwnRight(new Foo, function(value, key) {\n * console.log(key);\n * });\n * // => Logs 'b' then 'a' assuming `_.forOwn` logs 'a' then 'b'.\n */\n function forOwnRight(object, iteratee) {\n return object && baseForOwnRight(object, getIteratee(iteratee, 3));\n }\n\n /**\n * Creates an array of function property names from own enumerable properties\n * of `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to inspect.\n * @returns {Array} Returns the function names.\n * @see _.functionsIn\n * @example\n *\n * function Foo() {\n * this.a = _.constant('a');\n * this.b = _.constant('b');\n * }\n *\n * Foo.prototype.c = _.constant('c');\n *\n * _.functions(new Foo);\n * // => ['a', 'b']\n */\n function functions(object) {\n return object == null ? [] : baseFunctions(object, keys(object));\n }\n\n /**\n * Creates an array of function property names from own and inherited\n * enumerable properties of `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to inspect.\n * @returns {Array} Returns the function names.\n * @see _.functions\n * @example\n *\n * function Foo() {\n * this.a = _.constant('a');\n * this.b = _.constant('b');\n * }\n *\n * Foo.prototype.c = _.constant('c');\n *\n * _.functionsIn(new Foo);\n * // => ['a', 'b', 'c']\n */\n function functionsIn(object) {\n return object == null ? [] : baseFunctions(object, keysIn(object));\n }\n\n /**\n * Gets the value at `path` of `object`. If the resolved value is\n * `undefined`, the `defaultValue` is returned in its place.\n *\n * @static\n * @memberOf _\n * @since 3.7.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the property to get.\n * @param {*} [defaultValue] The value returned for `undefined` resolved values.\n * @returns {*} Returns the resolved value.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n *\n * _.get(object, 'a[0].b.c');\n * // => 3\n *\n * _.get(object, ['a', '0', 'b', 'c']);\n * // => 3\n *\n * _.get(object, 'a.b.c', 'default');\n * // => 'default'\n */\n function get(object, path, defaultValue) {\n var result = object == null ? undefined : baseGet(object, path);\n return result === undefined ? defaultValue : result;\n }\n\n /**\n * Checks if `path` is a direct property of `object`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n * @example\n *\n * var object = { 'a': { 'b': 2 } };\n * var other = _.create({ 'a': _.create({ 'b': 2 }) });\n *\n * _.has(object, 'a');\n * // => true\n *\n * _.has(object, 'a.b');\n * // => true\n *\n * _.has(object, ['a', 'b']);\n * // => true\n *\n * _.has(other, 'a');\n * // => false\n */\n function has(object, path) {\n return object != null && hasPath(object, path, baseHas);\n }\n\n /**\n * Checks if `path` is a direct or inherited property of `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path to check.\n * @returns {boolean} Returns `true` if `path` exists, else `false`.\n * @example\n *\n * var object = _.create({ 'a': _.create({ 'b': 2 }) });\n *\n * _.hasIn(object, 'a');\n * // => true\n *\n * _.hasIn(object, 'a.b');\n * // => true\n *\n * _.hasIn(object, ['a', 'b']);\n * // => true\n *\n * _.hasIn(object, 'b');\n * // => false\n */\n function hasIn(object, path) {\n return object != null && hasPath(object, path, baseHasIn);\n }\n\n /**\n * Creates an object composed of the inverted keys and values of `object`.\n * If `object` contains duplicate values, subsequent values overwrite\n * property assignments of previous values.\n *\n * @static\n * @memberOf _\n * @since 0.7.0\n * @category Object\n * @param {Object} object The object to invert.\n * @returns {Object} Returns the new inverted object.\n * @example\n *\n * var object = { 'a': 1, 'b': 2, 'c': 1 };\n *\n * _.invert(object);\n * // => { '1': 'c', '2': 'b' }\n */\n var invert = createInverter(function(result, value, key) {\n if (value != null &&\n typeof value.toString != 'function') {\n value = nativeObjectToString.call(value);\n }\n\n result[value] = key;\n }, constant(identity));\n\n /**\n * This method is like `_.invert` except that the inverted object is generated\n * from the results of running each element of `object` thru `iteratee`. The\n * corresponding inverted value of each inverted key is an array of keys\n * responsible for generating the inverted value. The iteratee is invoked\n * with one argument: (value).\n *\n * @static\n * @memberOf _\n * @since 4.1.0\n * @category Object\n * @param {Object} object The object to invert.\n * @param {Function} [iteratee=_.identity] The iteratee invoked per element.\n * @returns {Object} Returns the new inverted object.\n * @example\n *\n * var object = { 'a': 1, 'b': 2, 'c': 1 };\n *\n * _.invertBy(object);\n * // => { '1': ['a', 'c'], '2': ['b'] }\n *\n * _.invertBy(object, function(value) {\n * return 'group' + value;\n * });\n * // => { 'group1': ['a', 'c'], 'group2': ['b'] }\n */\n var invertBy = createInverter(function(result, value, key) {\n if (value != null &&\n typeof value.toString != 'function') {\n value = nativeObjectToString.call(value);\n }\n\n if (hasOwnProperty.call(result, value)) {\n result[value].push(key);\n } else {\n result[value] = [key];\n }\n }, getIteratee);\n\n /**\n * Invokes the method at `path` of `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the method to invoke.\n * @param {...*} [args] The arguments to invoke the method with.\n * @returns {*} Returns the result of the invoked method.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': [1, 2, 3, 4] } }] };\n *\n * _.invoke(object, 'a[0].b.c.slice', 1, 3);\n * // => [2, 3]\n */\n var invoke = baseRest(baseInvoke);\n\n /**\n * Creates an array of the own enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects. See the\n * [ES spec](http://ecma-international.org/ecma-262/7.0/#sec-object.keys)\n * for more details.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keys(new Foo);\n * // => ['a', 'b'] (iteration order is not guaranteed)\n *\n * _.keys('hi');\n * // => ['0', '1']\n */\n function keys(object) {\n return isArrayLike(object) ? arrayLikeKeys(object) : baseKeys(object);\n }\n\n /**\n * Creates an array of the own and inherited enumerable property names of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property names.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.keysIn(new Foo);\n * // => ['a', 'b', 'c'] (iteration order is not guaranteed)\n */\n function keysIn(object) {\n return isArrayLike(object) ? arrayLikeKeys(object, true) : baseKeysIn(object);\n }\n\n /**\n * The opposite of `_.mapValues`; this method creates an object with the\n * same values as `object` and keys generated by running each own enumerable\n * string keyed property of `object` thru `iteratee`. The iteratee is invoked\n * with three arguments: (value, key, object).\n *\n * @static\n * @memberOf _\n * @since 3.8.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns the new mapped object.\n * @see _.mapValues\n * @example\n *\n * _.mapKeys({ 'a': 1, 'b': 2 }, function(value, key) {\n * return key + value;\n * });\n * // => { 'a1': 1, 'b2': 2 }\n */\n function mapKeys(object, iteratee) {\n var result = {};\n iteratee = getIteratee(iteratee, 3);\n\n baseForOwn(object, function(value, key, object) {\n baseAssignValue(result, iteratee(value, key, object), value);\n });\n return result;\n }\n\n /**\n * Creates an object with the same keys as `object` and values generated\n * by running each own enumerable string keyed property of `object` thru\n * `iteratee`. The iteratee is invoked with three arguments:\n * (value, key, object).\n *\n * @static\n * @memberOf _\n * @since 2.4.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @returns {Object} Returns the new mapped object.\n * @see _.mapKeys\n * @example\n *\n * var users = {\n * 'fred': { 'user': 'fred', 'age': 40 },\n * 'pebbles': { 'user': 'pebbles', 'age': 1 }\n * };\n *\n * _.mapValues(users, function(o) { return o.age; });\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n *\n * // The `_.property` iteratee shorthand.\n * _.mapValues(users, 'age');\n * // => { 'fred': 40, 'pebbles': 1 } (iteration order is not guaranteed)\n */\n function mapValues(object, iteratee) {\n var result = {};\n iteratee = getIteratee(iteratee, 3);\n\n baseForOwn(object, function(value, key, object) {\n baseAssignValue(result, key, iteratee(value, key, object));\n });\n return result;\n }\n\n /**\n * This method is like `_.assign` except that it recursively merges own and\n * inherited enumerable string keyed properties of source objects into the\n * destination object. Source properties that resolve to `undefined` are\n * skipped if a destination value exists. Array and plain object properties\n * are merged recursively. Other objects and value types are overridden by\n * assignment. Source objects are applied from left to right. Subsequent\n * sources overwrite property assignments of previous sources.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 0.5.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} [sources] The source objects.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {\n * 'a': [{ 'b': 2 }, { 'd': 4 }]\n * };\n *\n * var other = {\n * 'a': [{ 'c': 3 }, { 'e': 5 }]\n * };\n *\n * _.merge(object, other);\n * // => { 'a': [{ 'b': 2, 'c': 3 }, { 'd': 4, 'e': 5 }] }\n */\n var merge = createAssigner(function(object, source, srcIndex) {\n baseMerge(object, source, srcIndex);\n });\n\n /**\n * This method is like `_.merge` except that it accepts `customizer` which\n * is invoked to produce the merged values of the destination and source\n * properties. If `customizer` returns `undefined`, merging is handled by the\n * method instead. The `customizer` is invoked with six arguments:\n * (objValue, srcValue, key, object, source, stack).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The destination object.\n * @param {...Object} sources The source objects.\n * @param {Function} customizer The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @example\n *\n * function customizer(objValue, srcValue) {\n * if (_.isArray(objValue)) {\n * return objValue.concat(srcValue);\n * }\n * }\n *\n * var object = { 'a': [1], 'b': [2] };\n * var other = { 'a': [3], 'b': [4] };\n *\n * _.mergeWith(object, other, customizer);\n * // => { 'a': [1, 3], 'b': [2, 4] }\n */\n var mergeWith = createAssigner(function(object, source, srcIndex, customizer) {\n baseMerge(object, source, srcIndex, customizer);\n });\n\n /**\n * The opposite of `_.pick`; this method creates an object composed of the\n * own and inherited enumerable property paths of `object` that are not omitted.\n *\n * **Note:** This method is considerably slower than `_.pick`.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The source object.\n * @param {...(string|string[])} [paths] The property paths to omit.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.omit(object, ['a', 'c']);\n * // => { 'b': '2' }\n */\n var omit = flatRest(function(object, paths) {\n var result = {};\n if (object == null) {\n return result;\n }\n var isDeep = false;\n paths = arrayMap(paths, function(path) {\n path = castPath(path, object);\n isDeep || (isDeep = path.length > 1);\n return path;\n });\n copyObject(object, getAllKeysIn(object), result);\n if (isDeep) {\n result = baseClone(result, CLONE_DEEP_FLAG | CLONE_FLAT_FLAG | CLONE_SYMBOLS_FLAG, customOmitClone);\n }\n var length = paths.length;\n while (length--) {\n baseUnset(result, paths[length]);\n }\n return result;\n });\n\n /**\n * The opposite of `_.pickBy`; this method creates an object composed of\n * the own and inherited enumerable string keyed properties of `object` that\n * `predicate` doesn't return truthy for. The predicate is invoked with two\n * arguments: (value, key).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The source object.\n * @param {Function} [predicate=_.identity] The function invoked per property.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.omitBy(object, _.isNumber);\n * // => { 'b': '2' }\n */\n function omitBy(object, predicate) {\n return pickBy(object, negate(getIteratee(predicate)));\n }\n\n /**\n * Creates an object composed of the picked `object` properties.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The source object.\n * @param {...(string|string[])} [paths] The property paths to pick.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.pick(object, ['a', 'c']);\n * // => { 'a': 1, 'c': 3 }\n */\n var pick = flatRest(function(object, paths) {\n return object == null ? {} : basePick(object, paths);\n });\n\n /**\n * Creates an object composed of the `object` properties `predicate` returns\n * truthy for. The predicate is invoked with two arguments: (value, key).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The source object.\n * @param {Function} [predicate=_.identity] The function invoked per property.\n * @returns {Object} Returns the new object.\n * @example\n *\n * var object = { 'a': 1, 'b': '2', 'c': 3 };\n *\n * _.pickBy(object, _.isNumber);\n * // => { 'a': 1, 'c': 3 }\n */\n function pickBy(object, predicate) {\n if (object == null) {\n return {};\n }\n var props = arrayMap(getAllKeysIn(object), function(prop) {\n return [prop];\n });\n predicate = getIteratee(predicate);\n return basePickBy(object, props, function(value, path) {\n return predicate(value, path[0]);\n });\n }\n\n /**\n * This method is like `_.get` except that if the resolved value is a\n * function it's invoked with the `this` binding of its parent object and\n * its result is returned.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @param {Array|string} path The path of the property to resolve.\n * @param {*} [defaultValue] The value returned for `undefined` resolved values.\n * @returns {*} Returns the resolved value.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c1': 3, 'c2': _.constant(4) } }] };\n *\n * _.result(object, 'a[0].b.c1');\n * // => 3\n *\n * _.result(object, 'a[0].b.c2');\n * // => 4\n *\n * _.result(object, 'a[0].b.c3', 'default');\n * // => 'default'\n *\n * _.result(object, 'a[0].b.c3', _.constant('default'));\n * // => 'default'\n */\n function result(object, path, defaultValue) {\n path = castPath(path, object);\n\n var index = -1,\n length = path.length;\n\n // Ensure the loop is entered when path is empty.\n if (!length) {\n length = 1;\n object = undefined;\n }\n while (++index < length) {\n var value = object == null ? undefined : object[toKey(path[index])];\n if (value === undefined) {\n index = length;\n value = defaultValue;\n }\n object = isFunction(value) ? value.call(object) : value;\n }\n return object;\n }\n\n /**\n * Sets the value at `path` of `object`. If a portion of `path` doesn't exist,\n * it's created. Arrays are created for missing index properties while objects\n * are created for all other missing properties. Use `_.setWith` to customize\n * `path` creation.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 3.7.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {*} value The value to set.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n *\n * _.set(object, 'a[0].b.c', 4);\n * console.log(object.a[0].b.c);\n * // => 4\n *\n * _.set(object, ['x', '0', 'y', 'z'], 5);\n * console.log(object.x[0].y.z);\n * // => 5\n */\n function set(object, path, value) {\n return object == null ? object : baseSet(object, path, value);\n }\n\n /**\n * This method is like `_.set` except that it accepts `customizer` which is\n * invoked to produce the objects of `path`. If `customizer` returns `undefined`\n * path creation is handled by the method instead. The `customizer` is invoked\n * with three arguments: (nsValue, key, nsObject).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {*} value The value to set.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {};\n *\n * _.setWith(object, '[0][1]', 'a', Object);\n * // => { '0': { '1': 'a' } }\n */\n function setWith(object, path, value, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return object == null ? object : baseSet(object, path, value, customizer);\n }\n\n /**\n * Creates an array of own enumerable string keyed-value pairs for `object`\n * which can be consumed by `_.fromPairs`. If `object` is a map or set, its\n * entries are returned.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias entries\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the key-value pairs.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.toPairs(new Foo);\n * // => [['a', 1], ['b', 2]] (iteration order is not guaranteed)\n */\n var toPairs = createToPairs(keys);\n\n /**\n * Creates an array of own and inherited enumerable string keyed-value pairs\n * for `object` which can be consumed by `_.fromPairs`. If `object` is a map\n * or set, its entries are returned.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @alias entriesIn\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the key-value pairs.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.toPairsIn(new Foo);\n * // => [['a', 1], ['b', 2], ['c', 3]] (iteration order is not guaranteed)\n */\n var toPairsIn = createToPairs(keysIn);\n\n /**\n * An alternative to `_.reduce`; this method transforms `object` to a new\n * `accumulator` object which is the result of running each of its own\n * enumerable string keyed properties thru `iteratee`, with each invocation\n * potentially mutating the `accumulator` object. If `accumulator` is not\n * provided, a new object with the same `[[Prototype]]` will be used. The\n * iteratee is invoked with four arguments: (accumulator, value, key, object).\n * Iteratee functions may exit iteration early by explicitly returning `false`.\n *\n * @static\n * @memberOf _\n * @since 1.3.0\n * @category Object\n * @param {Object} object The object to iterate over.\n * @param {Function} [iteratee=_.identity] The function invoked per iteration.\n * @param {*} [accumulator] The custom accumulator value.\n * @returns {*} Returns the accumulated value.\n * @example\n *\n * _.transform([2, 3, 4], function(result, n) {\n * result.push(n *= n);\n * return n % 2 == 0;\n * }, []);\n * // => [4, 9]\n *\n * _.transform({ 'a': 1, 'b': 2, 'c': 1 }, function(result, value, key) {\n * (result[value] || (result[value] = [])).push(key);\n * }, {});\n * // => { '1': ['a', 'c'], '2': ['b'] }\n */\n function transform(object, iteratee, accumulator) {\n var isArr = isArray(object),\n isArrLike = isArr || isBuffer(object) || isTypedArray(object);\n\n iteratee = getIteratee(iteratee, 4);\n if (accumulator == null) {\n var Ctor = object && object.constructor;\n if (isArrLike) {\n accumulator = isArr ? new Ctor : [];\n }\n else if (isObject(object)) {\n accumulator = isFunction(Ctor) ? baseCreate(getPrototype(object)) : {};\n }\n else {\n accumulator = {};\n }\n }\n (isArrLike ? arrayEach : baseForOwn)(object, function(value, index, object) {\n return iteratee(accumulator, value, index, object);\n });\n return accumulator;\n }\n\n /**\n * Removes the property at `path` of `object`.\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to unset.\n * @returns {boolean} Returns `true` if the property is deleted, else `false`.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 7 } }] };\n * _.unset(object, 'a[0].b.c');\n * // => true\n *\n * console.log(object);\n * // => { 'a': [{ 'b': {} }] };\n *\n * _.unset(object, ['a', '0', 'b', 'c']);\n * // => true\n *\n * console.log(object);\n * // => { 'a': [{ 'b': {} }] };\n */\n function unset(object, path) {\n return object == null ? true : baseUnset(object, path);\n }\n\n /**\n * This method is like `_.set` except that accepts `updater` to produce the\n * value to set. Use `_.updateWith` to customize `path` creation. The `updater`\n * is invoked with one argument: (value).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.6.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {Function} updater The function to produce the updated value.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = { 'a': [{ 'b': { 'c': 3 } }] };\n *\n * _.update(object, 'a[0].b.c', function(n) { return n * n; });\n * console.log(object.a[0].b.c);\n * // => 9\n *\n * _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; });\n * console.log(object.x[0].y.z);\n * // => 0\n */\n function update(object, path, updater) {\n return object == null ? object : baseUpdate(object, path, castFunction(updater));\n }\n\n /**\n * This method is like `_.update` except that it accepts `customizer` which is\n * invoked to produce the objects of `path`. If `customizer` returns `undefined`\n * path creation is handled by the method instead. The `customizer` is invoked\n * with three arguments: (nsValue, key, nsObject).\n *\n * **Note:** This method mutates `object`.\n *\n * @static\n * @memberOf _\n * @since 4.6.0\n * @category Object\n * @param {Object} object The object to modify.\n * @param {Array|string} path The path of the property to set.\n * @param {Function} updater The function to produce the updated value.\n * @param {Function} [customizer] The function to customize assigned values.\n * @returns {Object} Returns `object`.\n * @example\n *\n * var object = {};\n *\n * _.updateWith(object, '[0][1]', _.constant('a'), Object);\n * // => { '0': { '1': 'a' } }\n */\n function updateWith(object, path, updater, customizer) {\n customizer = typeof customizer == 'function' ? customizer : undefined;\n return object == null ? object : baseUpdate(object, path, castFunction(updater), customizer);\n }\n\n /**\n * Creates an array of the own enumerable string keyed property values of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property values.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.values(new Foo);\n * // => [1, 2] (iteration order is not guaranteed)\n *\n * _.values('hi');\n * // => ['h', 'i']\n */\n function values(object) {\n return object == null ? [] : baseValues(object, keys(object));\n }\n\n /**\n * Creates an array of the own and inherited enumerable string keyed property\n * values of `object`.\n *\n * **Note:** Non-object values are coerced to objects.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category Object\n * @param {Object} object The object to query.\n * @returns {Array} Returns the array of property values.\n * @example\n *\n * function Foo() {\n * this.a = 1;\n * this.b = 2;\n * }\n *\n * Foo.prototype.c = 3;\n *\n * _.valuesIn(new Foo);\n * // => [1, 2, 3] (iteration order is not guaranteed)\n */\n function valuesIn(object) {\n return object == null ? [] : baseValues(object, keysIn(object));\n }\n\n /*------------------------------------------------------------------------*/\n\n /**\n * Clamps `number` within the inclusive `lower` and `upper` bounds.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category Number\n * @param {number} number The number to clamp.\n * @param {number} [lower] The lower bound.\n * @param {number} upper The upper bound.\n * @returns {number} Returns the clamped number.\n * @example\n *\n * _.clamp(-10, -5, 5);\n * // => -5\n *\n * _.clamp(10, -5, 5);\n * // => 5\n */\n function clamp(number, lower, upper) {\n if (upper === undefined) {\n upper = lower;\n lower = undefined;\n }\n if (upper !== undefined) {\n upper = toNumber(upper);\n upper = upper === upper ? upper : 0;\n }\n if (lower !== undefined) {\n lower = toNumber(lower);\n lower = lower === lower ? lower : 0;\n }\n return baseClamp(toNumber(number), lower, upper);\n }\n\n /**\n * Checks if `n` is between `start` and up to, but not including, `end`. If\n * `end` is not specified, it's set to `start` with `start` then set to `0`.\n * If `start` is greater than `end` the params are swapped to support\n * negative ranges.\n *\n * @static\n * @memberOf _\n * @since 3.3.0\n * @category Number\n * @param {number} number The number to check.\n * @param {number} [start=0] The start of the range.\n * @param {number} end The end of the range.\n * @returns {boolean} Returns `true` if `number` is in the range, else `false`.\n * @see _.range, _.rangeRight\n * @example\n *\n * _.inRange(3, 2, 4);\n * // => true\n *\n * _.inRange(4, 8);\n * // => true\n *\n * _.inRange(4, 2);\n * // => false\n *\n * _.inRange(2, 2);\n * // => false\n *\n * _.inRange(1.2, 2);\n * // => true\n *\n * _.inRange(5.2, 4);\n * // => false\n *\n * _.inRange(-3, -2, -6);\n * // => true\n */\n function inRange(number, start, end) {\n start = toFinite(start);\n if (end === undefined) {\n end = start;\n start = 0;\n } else {\n end = toFinite(end);\n }\n number = toNumber(number);\n return baseInRange(number, start, end);\n }\n\n /**\n * Produces a random number between the inclusive `lower` and `upper` bounds.\n * If only one argument is provided a number between `0` and the given number\n * is returned. If `floating` is `true`, or either `lower` or `upper` are\n * floats, a floating-point number is returned instead of an integer.\n *\n * **Note:** JavaScript follows the IEEE-754 standard for resolving\n * floating-point values which can produce unexpected results.\n *\n * @static\n * @memberOf _\n * @since 0.7.0\n * @category Number\n * @param {number} [lower=0] The lower bound.\n * @param {number} [upper=1] The upper bound.\n * @param {boolean} [floating] Specify returning a floating-point number.\n * @returns {number} Returns the random number.\n * @example\n *\n * _.random(0, 5);\n * // => an integer between 0 and 5\n *\n * _.random(5);\n * // => also an integer between 0 and 5\n *\n * _.random(5, true);\n * // => a floating-point number between 0 and 5\n *\n * _.random(1.2, 5.2);\n * // => a floating-point number between 1.2 and 5.2\n */\n function random(lower, upper, floating) {\n if (floating && typeof floating != 'boolean' && isIterateeCall(lower, upper, floating)) {\n upper = floating = undefined;\n }\n if (floating === undefined) {\n if (typeof upper == 'boolean') {\n floating = upper;\n upper = undefined;\n }\n else if (typeof lower == 'boolean') {\n floating = lower;\n lower = undefined;\n }\n }\n if (lower === undefined && upper === undefined) {\n lower = 0;\n upper = 1;\n }\n else {\n lower = toFinite(lower);\n if (upper === undefined) {\n upper = lower;\n lower = 0;\n } else {\n upper = toFinite(upper);\n }\n }\n if (lower > upper) {\n var temp = lower;\n lower = upper;\n upper = temp;\n }\n if (floating || lower % 1 || upper % 1) {\n var rand = nativeRandom();\n return nativeMin(lower + (rand * (upper - lower + freeParseFloat('1e-' + ((rand + '').length - 1)))), upper);\n }\n return baseRandom(lower, upper);\n }\n\n /*------------------------------------------------------------------------*/\n\n /**\n * Converts `string` to [camel case](https://en.wikipedia.org/wiki/CamelCase).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the camel cased string.\n * @example\n *\n * _.camelCase('Foo Bar');\n * // => 'fooBar'\n *\n * _.camelCase('--foo-bar--');\n * // => 'fooBar'\n *\n * _.camelCase('__FOO_BAR__');\n * // => 'fooBar'\n */\n var camelCase = createCompounder(function(result, word, index) {\n word = word.toLowerCase();\n return result + (index ? capitalize(word) : word);\n });\n\n /**\n * Converts the first character of `string` to upper case and the remaining\n * to lower case.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to capitalize.\n * @returns {string} Returns the capitalized string.\n * @example\n *\n * _.capitalize('FRED');\n * // => 'Fred'\n */\n function capitalize(string) {\n return upperFirst(toString(string).toLowerCase());\n }\n\n /**\n * Deburrs `string` by converting\n * [Latin-1 Supplement](https://en.wikipedia.org/wiki/Latin-1_Supplement_(Unicode_block)#Character_table)\n * and [Latin Extended-A](https://en.wikipedia.org/wiki/Latin_Extended-A)\n * letters to basic Latin letters and removing\n * [combining diacritical marks](https://en.wikipedia.org/wiki/Combining_Diacritical_Marks).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to deburr.\n * @returns {string} Returns the deburred string.\n * @example\n *\n * _.deburr('déjà vu');\n * // => 'deja vu'\n */\n function deburr(string) {\n string = toString(string);\n return string && string.replace(reLatin, deburrLetter).replace(reComboMark, '');\n }\n\n /**\n * Checks if `string` ends with the given target string.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to inspect.\n * @param {string} [target] The string to search for.\n * @param {number} [position=string.length] The position to search up to.\n * @returns {boolean} Returns `true` if `string` ends with `target`,\n * else `false`.\n * @example\n *\n * _.endsWith('abc', 'c');\n * // => true\n *\n * _.endsWith('abc', 'b');\n * // => false\n *\n * _.endsWith('abc', 'b', 2);\n * // => true\n */\n function endsWith(string, target, position) {\n string = toString(string);\n target = baseToString(target);\n\n var length = string.length;\n position = position === undefined\n ? length\n : baseClamp(toInteger(position), 0, length);\n\n var end = position;\n position -= target.length;\n return position >= 0 && string.slice(position, end) == target;\n }\n\n /**\n * Converts the characters \"&\", \"<\", \">\", '\"', and \"'\" in `string` to their\n * corresponding HTML entities.\n *\n * **Note:** No other characters are escaped. To escape additional\n * characters use a third-party library like [_he_](https://mths.be/he).\n *\n * Though the \">\" character is escaped for symmetry, characters like\n * \">\" and \"/\" don't need escaping in HTML and have no special meaning\n * unless they're part of a tag or unquoted attribute value. See\n * [Mathias Bynens's article](https://mathiasbynens.be/notes/ambiguous-ampersands)\n * (under \"semi-related fun fact\") for more details.\n *\n * When working with HTML you should always\n * [quote attribute values](http://wonko.com/post/html-escaping) to reduce\n * XSS vectors.\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category String\n * @param {string} [string=''] The string to escape.\n * @returns {string} Returns the escaped string.\n * @example\n *\n * _.escape('fred, barney, & pebbles');\n * // => 'fred, barney, & pebbles'\n */\n function escape(string) {\n string = toString(string);\n return (string && reHasUnescapedHtml.test(string))\n ? string.replace(reUnescapedHtml, escapeHtmlChar)\n : string;\n }\n\n /**\n * Escapes the `RegExp` special characters \"^\", \"$\", \"\\\", \".\", \"*\", \"+\",\n * \"?\", \"(\", \")\", \"[\", \"]\", \"{\", \"}\", and \"|\" in `string`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to escape.\n * @returns {string} Returns the escaped string.\n * @example\n *\n * _.escapeRegExp('[lodash](https://lodash.com/)');\n * // => '\\[lodash\\]\\(https://lodash\\.com/\\)'\n */\n function escapeRegExp(string) {\n string = toString(string);\n return (string && reHasRegExpChar.test(string))\n ? string.replace(reRegExpChar, '\\\\$&')\n : string;\n }\n\n /**\n * Converts `string` to\n * [kebab case](https://en.wikipedia.org/wiki/Letter_case#Special_case_styles).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the kebab cased string.\n * @example\n *\n * _.kebabCase('Foo Bar');\n * // => 'foo-bar'\n *\n * _.kebabCase('fooBar');\n * // => 'foo-bar'\n *\n * _.kebabCase('__FOO_BAR__');\n * // => 'foo-bar'\n */\n var kebabCase = createCompounder(function(result, word, index) {\n return result + (index ? '-' : '') + word.toLowerCase();\n });\n\n /**\n * Converts `string`, as space separated words, to lower case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the lower cased string.\n * @example\n *\n * _.lowerCase('--Foo-Bar--');\n * // => 'foo bar'\n *\n * _.lowerCase('fooBar');\n * // => 'foo bar'\n *\n * _.lowerCase('__FOO_BAR__');\n * // => 'foo bar'\n */\n var lowerCase = createCompounder(function(result, word, index) {\n return result + (index ? ' ' : '') + word.toLowerCase();\n });\n\n /**\n * Converts the first character of `string` to lower case.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the converted string.\n * @example\n *\n * _.lowerFirst('Fred');\n * // => 'fred'\n *\n * _.lowerFirst('FRED');\n * // => 'fRED'\n */\n var lowerFirst = createCaseFirst('toLowerCase');\n\n /**\n * Pads `string` on the left and right sides if it's shorter than `length`.\n * Padding characters are truncated if they can't be evenly divided by `length`.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to pad.\n * @param {number} [length=0] The padding length.\n * @param {string} [chars=' '] The string used as padding.\n * @returns {string} Returns the padded string.\n * @example\n *\n * _.pad('abc', 8);\n * // => ' abc '\n *\n * _.pad('abc', 8, '_-');\n * // => '_-abc_-_'\n *\n * _.pad('abc', 3);\n * // => 'abc'\n */\n function pad(string, length, chars) {\n string = toString(string);\n length = toInteger(length);\n\n var strLength = length ? stringSize(string) : 0;\n if (!length || strLength >= length) {\n return string;\n }\n var mid = (length - strLength) / 2;\n return (\n createPadding(nativeFloor(mid), chars) +\n string +\n createPadding(nativeCeil(mid), chars)\n );\n }\n\n /**\n * Pads `string` on the right side if it's shorter than `length`. Padding\n * characters are truncated if they exceed `length`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to pad.\n * @param {number} [length=0] The padding length.\n * @param {string} [chars=' '] The string used as padding.\n * @returns {string} Returns the padded string.\n * @example\n *\n * _.padEnd('abc', 6);\n * // => 'abc '\n *\n * _.padEnd('abc', 6, '_-');\n * // => 'abc_-_'\n *\n * _.padEnd('abc', 3);\n * // => 'abc'\n */\n function padEnd(string, length, chars) {\n string = toString(string);\n length = toInteger(length);\n\n var strLength = length ? stringSize(string) : 0;\n return (length && strLength < length)\n ? (string + createPadding(length - strLength, chars))\n : string;\n }\n\n /**\n * Pads `string` on the left side if it's shorter than `length`. Padding\n * characters are truncated if they exceed `length`.\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to pad.\n * @param {number} [length=0] The padding length.\n * @param {string} [chars=' '] The string used as padding.\n * @returns {string} Returns the padded string.\n * @example\n *\n * _.padStart('abc', 6);\n * // => ' abc'\n *\n * _.padStart('abc', 6, '_-');\n * // => '_-_abc'\n *\n * _.padStart('abc', 3);\n * // => 'abc'\n */\n function padStart(string, length, chars) {\n string = toString(string);\n length = toInteger(length);\n\n var strLength = length ? stringSize(string) : 0;\n return (length && strLength < length)\n ? (createPadding(length - strLength, chars) + string)\n : string;\n }\n\n /**\n * Converts `string` to an integer of the specified radix. If `radix` is\n * `undefined` or `0`, a `radix` of `10` is used unless `value` is a\n * hexadecimal, in which case a `radix` of `16` is used.\n *\n * **Note:** This method aligns with the\n * [ES5 implementation](https://es5.github.io/#x15.1.2.2) of `parseInt`.\n *\n * @static\n * @memberOf _\n * @since 1.1.0\n * @category String\n * @param {string} string The string to convert.\n * @param {number} [radix=10] The radix to interpret `value` by.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {number} Returns the converted integer.\n * @example\n *\n * _.parseInt('08');\n * // => 8\n *\n * _.map(['6', '08', '10'], _.parseInt);\n * // => [6, 8, 10]\n */\n function parseInt(string, radix, guard) {\n if (guard || radix == null) {\n radix = 0;\n } else if (radix) {\n radix = +radix;\n }\n return nativeParseInt(toString(string).replace(reTrimStart, ''), radix || 0);\n }\n\n /**\n * Repeats the given string `n` times.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to repeat.\n * @param {number} [n=1] The number of times to repeat the string.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {string} Returns the repeated string.\n * @example\n *\n * _.repeat('*', 3);\n * // => '***'\n *\n * _.repeat('abc', 2);\n * // => 'abcabc'\n *\n * _.repeat('abc', 0);\n * // => ''\n */\n function repeat(string, n, guard) {\n if ((guard ? isIterateeCall(string, n, guard) : n === undefined)) {\n n = 1;\n } else {\n n = toInteger(n);\n }\n return baseRepeat(toString(string), n);\n }\n\n /**\n * Replaces matches for `pattern` in `string` with `replacement`.\n *\n * **Note:** This method is based on\n * [`String#replace`](https://mdn.io/String/replace).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to modify.\n * @param {RegExp|string} pattern The pattern to replace.\n * @param {Function|string} replacement The match replacement.\n * @returns {string} Returns the modified string.\n * @example\n *\n * _.replace('Hi Fred', 'Fred', 'Barney');\n * // => 'Hi Barney'\n */\n function replace() {\n var args = arguments,\n string = toString(args[0]);\n\n return args.length < 3 ? string : string.replace(args[1], args[2]);\n }\n\n /**\n * Converts `string` to\n * [snake case](https://en.wikipedia.org/wiki/Snake_case).\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the snake cased string.\n * @example\n *\n * _.snakeCase('Foo Bar');\n * // => 'foo_bar'\n *\n * _.snakeCase('fooBar');\n * // => 'foo_bar'\n *\n * _.snakeCase('--FOO-BAR--');\n * // => 'foo_bar'\n */\n var snakeCase = createCompounder(function(result, word, index) {\n return result + (index ? '_' : '') + word.toLowerCase();\n });\n\n /**\n * Splits `string` by `separator`.\n *\n * **Note:** This method is based on\n * [`String#split`](https://mdn.io/String/split).\n *\n * @static\n * @memberOf _\n * @since 4.0.0\n * @category String\n * @param {string} [string=''] The string to split.\n * @param {RegExp|string} separator The separator pattern to split by.\n * @param {number} [limit] The length to truncate results to.\n * @returns {Array} Returns the string segments.\n * @example\n *\n * _.split('a-b-c', '-', 2);\n * // => ['a', 'b']\n */\n function split(string, separator, limit) {\n if (limit && typeof limit != 'number' && isIterateeCall(string, separator, limit)) {\n separator = limit = undefined;\n }\n limit = limit === undefined ? MAX_ARRAY_LENGTH : limit >>> 0;\n if (!limit) {\n return [];\n }\n string = toString(string);\n if (string && (\n typeof separator == 'string' ||\n (separator != null && !isRegExp(separator))\n )) {\n separator = baseToString(separator);\n if (!separator && hasUnicode(string)) {\n return castSlice(stringToArray(string), 0, limit);\n }\n }\n return string.split(separator, limit);\n }\n\n /**\n * Converts `string` to\n * [start case](https://en.wikipedia.org/wiki/Letter_case#Stylistic_or_specialised_usage).\n *\n * @static\n * @memberOf _\n * @since 3.1.0\n * @category String\n * @param {string} [string=''] The string to convert.\n * @returns {string} Returns the start cased string.\n * @example\n *\n * _.startCase('--foo-bar--');\n * // => 'Foo Bar'\n *\n * _.startCase('fooBar');\n * // => 'Foo Bar'\n *\n * _.startCase('__FOO_BAR__');\n * // => 'FOO BAR'\n */\n var startCase = createCompounder(function(result, word, index) {\n return result + (index ? ' ' : '') + upperFirst(word);\n });\n\n /**\n * Checks if `string` starts with the given target string.\n *\n * @static\n * @memberOf _\n * @since 3.0.0\n * @category String\n * @param {string} [string=''] The string to inspect.\n * @param {string} [target] The string to search for.\n * @param {number} [position=0] The position to search from.\n * @returns {boolean} Returns `true` if `string` starts with `target`,\n * else `false`.\n * @example\n *\n * _.startsWith('abc', 'a');\n * // => true\n *\n * _.startsWith('abc', 'b');\n * // => false\n *\n * _.startsWith('abc', 'b', 1);\n * // => true\n */\n function startsWith(string, target, position) {\n string = toString(string);\n position = position == null\n ? 0\n : baseClamp(toInteger(position), 0, string.length);\n\n target = baseToString(target);\n return string.slice(position, position + target.length) == target;\n }\n\n /**\n * Creates a compiled template function that can interpolate data properties\n * in \"interpolate\" delimiters, HTML-escape interpolated data properties in\n * \"escape\" delimiters, and execute JavaScript in \"evaluate\" delimiters. Data\n * properties may be accessed as free variables in the template. If a setting\n * object is given, it takes precedence over `_.templateSettings` values.\n *\n * **Note:** In the development build `_.template` utilizes\n * [sourceURLs](http://www.html5rocks.com/en/tutorials/developertools/sourcemaps/#toc-sourceurl)\n * for easier debugging.\n *\n * For more information on precompiling templates see\n * [lodash's custom builds documentation](https://lodash.com/custom-builds).\n *\n * For more information on Chrome extension sandboxes see\n * [Chrome's extensions documentation](https://developer.chrome.com/extensions/sandboxingEval).\n *\n * @static\n * @since 0.1.0\n * @memberOf _\n * @category String\n * @param {string} [string=''] The template string.\n * @param {Object} [options={}] The options object.\n * @param {RegExp} [options.escape=_.templateSettings.escape]\n * The HTML \"escape\" delimiter.\n * @param {RegExp} [options.evaluate=_.templateSettings.evaluate]\n * The \"evaluate\" delimiter.\n * @param {Object} [options.imports=_.templateSettings.imports]\n * An object to import into the template as free variables.\n * @param {RegExp} [options.interpolate=_.templateSettings.interpolate]\n * The \"interpolate\" delimiter.\n * @param {string} [options.sourceURL='lodash.templateSources[n]']\n * The sourceURL of the compiled template.\n * @param {string} [options.variable='obj']\n * The data object variable name.\n * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.\n * @returns {Function} Returns the compiled template function.\n * @example\n *\n * // Use the \"interpolate\" delimiter to create a compiled template.\n * var compiled = _.template('hello <%= user %>!');\n * compiled({ 'user': 'fred' });\n * // => 'hello fred!'\n *\n * // Use the HTML \"escape\" delimiter to escape data property values.\n * var compiled = _.template('<%- value %>');\n * compiled({ 'value': '\n if (val === '') return true;\n if (val === 'false') return false;\n if (val === 'true') return true;\n return val;\n}\n\nif (DOCUMENT && typeof DOCUMENT.querySelector === 'function') {\n var attrs = [['data-family-prefix', 'familyPrefix'], ['data-replacement-class', 'replacementClass'], ['data-auto-replace-svg', 'autoReplaceSvg'], ['data-auto-add-css', 'autoAddCss'], ['data-auto-a11y', 'autoA11y'], ['data-search-pseudo-elements', 'searchPseudoElements'], ['data-observe-mutations', 'observeMutations'], ['data-mutate-approach', 'mutateApproach'], ['data-keep-original-source', 'keepOriginalSource'], ['data-measure-performance', 'measurePerformance'], ['data-show-missing-icons', 'showMissingIcons']];\n attrs.forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n attr = _ref2[0],\n key = _ref2[1];\n\n var val = coerce(getAttrConfig(attr));\n\n if (val !== undefined && val !== null) {\n initial[key] = val;\n }\n });\n}\n\nvar _default = {\n familyPrefix: DEFAULT_FAMILY_PREFIX,\n replacementClass: DEFAULT_REPLACEMENT_CLASS,\n autoReplaceSvg: true,\n autoAddCss: true,\n autoA11y: true,\n searchPseudoElements: false,\n observeMutations: true,\n mutateApproach: 'async',\n keepOriginalSource: true,\n measurePerformance: false,\n showMissingIcons: true\n};\n\nvar _config = _objectSpread({}, _default, initial);\n\nif (!_config.autoReplaceSvg) _config.observeMutations = false;\n\nvar config = _objectSpread({}, _config);\n\nWINDOW.FontAwesomeConfig = config;\n\nvar w = WINDOW || {};\nif (!w[NAMESPACE_IDENTIFIER]) w[NAMESPACE_IDENTIFIER] = {};\nif (!w[NAMESPACE_IDENTIFIER].styles) w[NAMESPACE_IDENTIFIER].styles = {};\nif (!w[NAMESPACE_IDENTIFIER].hooks) w[NAMESPACE_IDENTIFIER].hooks = {};\nif (!w[NAMESPACE_IDENTIFIER].shims) w[NAMESPACE_IDENTIFIER].shims = [];\nvar namespace = w[NAMESPACE_IDENTIFIER];\n\nvar functions = [];\n\nvar listener = function listener() {\n DOCUMENT.removeEventListener('DOMContentLoaded', listener);\n loaded = 1;\n functions.map(function (fn) {\n return fn();\n });\n};\n\nvar loaded = false;\n\nif (IS_DOM) {\n loaded = (DOCUMENT.documentElement.doScroll ? /^loaded|^c/ : /^loaded|^i|^c/).test(DOCUMENT.readyState);\n if (!loaded) DOCUMENT.addEventListener('DOMContentLoaded', listener);\n}\n\nfunction domready (fn) {\n if (!IS_DOM) return;\n loaded ? setTimeout(fn, 0) : functions.push(fn);\n}\n\nvar PENDING = 'pending';\nvar SETTLED = 'settled';\nvar FULFILLED = 'fulfilled';\nvar REJECTED = 'rejected';\n\nvar NOOP = function NOOP() {};\n\nvar isNode = typeof global !== 'undefined' && typeof global.process !== 'undefined' && typeof global.process.emit === 'function';\nvar asyncSetTimer = typeof setImmediate === 'undefined' ? setTimeout : setImmediate;\nvar asyncQueue = [];\nvar asyncTimer;\n\nfunction asyncFlush() {\n // run promise callbacks\n for (var i = 0; i < asyncQueue.length; i++) {\n asyncQueue[i][0](asyncQueue[i][1]);\n } // reset async asyncQueue\n\n\n asyncQueue = [];\n asyncTimer = false;\n}\n\nfunction asyncCall(callback, arg) {\n asyncQueue.push([callback, arg]);\n\n if (!asyncTimer) {\n asyncTimer = true;\n asyncSetTimer(asyncFlush, 0);\n }\n}\n\nfunction invokeResolver(resolver, promise) {\n function resolvePromise(value) {\n resolve(promise, value);\n }\n\n function rejectPromise(reason) {\n reject(promise, reason);\n }\n\n try {\n resolver(resolvePromise, rejectPromise);\n } catch (e) {\n rejectPromise(e);\n }\n}\n\nfunction invokeCallback(subscriber) {\n var owner = subscriber.owner;\n var settled = owner._state;\n var value = owner._data;\n var callback = subscriber[settled];\n var promise = subscriber.then;\n\n if (typeof callback === 'function') {\n settled = FULFILLED;\n\n try {\n value = callback(value);\n } catch (e) {\n reject(promise, e);\n }\n }\n\n if (!handleThenable(promise, value)) {\n if (settled === FULFILLED) {\n resolve(promise, value);\n }\n\n if (settled === REJECTED) {\n reject(promise, value);\n }\n }\n}\n\nfunction handleThenable(promise, value) {\n var resolved;\n\n try {\n if (promise === value) {\n throw new TypeError('A promises callback cannot return that same promise.');\n }\n\n if (value && (typeof value === 'function' || _typeof(value) === 'object')) {\n // then should be retrieved only once\n var then = value.then;\n\n if (typeof then === 'function') {\n then.call(value, function (val) {\n if (!resolved) {\n resolved = true;\n\n if (value === val) {\n fulfill(promise, val);\n } else {\n resolve(promise, val);\n }\n }\n }, function (reason) {\n if (!resolved) {\n resolved = true;\n reject(promise, reason);\n }\n });\n return true;\n }\n }\n } catch (e) {\n if (!resolved) {\n reject(promise, e);\n }\n\n return true;\n }\n\n return false;\n}\n\nfunction resolve(promise, value) {\n if (promise === value || !handleThenable(promise, value)) {\n fulfill(promise, value);\n }\n}\n\nfunction fulfill(promise, value) {\n if (promise._state === PENDING) {\n promise._state = SETTLED;\n promise._data = value;\n asyncCall(publishFulfillment, promise);\n }\n}\n\nfunction reject(promise, reason) {\n if (promise._state === PENDING) {\n promise._state = SETTLED;\n promise._data = reason;\n asyncCall(publishRejection, promise);\n }\n}\n\nfunction publish(promise) {\n promise._then = promise._then.forEach(invokeCallback);\n}\n\nfunction publishFulfillment(promise) {\n promise._state = FULFILLED;\n publish(promise);\n}\n\nfunction publishRejection(promise) {\n promise._state = REJECTED;\n publish(promise);\n\n if (!promise._handled && isNode) {\n global.process.emit('unhandledRejection', promise._data, promise);\n }\n}\n\nfunction notifyRejectionHandled(promise) {\n global.process.emit('rejectionHandled', promise);\n}\n/**\n * @class\n */\n\n\nfunction P(resolver) {\n if (typeof resolver !== 'function') {\n throw new TypeError('Promise resolver ' + resolver + ' is not a function');\n }\n\n if (this instanceof P === false) {\n throw new TypeError('Failed to construct \\'Promise\\': Please use the \\'new\\' operator, this object constructor cannot be called as a function.');\n }\n\n this._then = [];\n invokeResolver(resolver, this);\n}\n\nP.prototype = {\n constructor: P,\n _state: PENDING,\n _then: null,\n _data: undefined,\n _handled: false,\n then: function then(onFulfillment, onRejection) {\n var subscriber = {\n owner: this,\n then: new this.constructor(NOOP),\n fulfilled: onFulfillment,\n rejected: onRejection\n };\n\n if ((onRejection || onFulfillment) && !this._handled) {\n this._handled = true;\n\n if (this._state === REJECTED && isNode) {\n asyncCall(notifyRejectionHandled, this);\n }\n }\n\n if (this._state === FULFILLED || this._state === REJECTED) {\n // already resolved, call callback async\n asyncCall(invokeCallback, subscriber);\n } else {\n // subscribe\n this._then.push(subscriber);\n }\n\n return subscriber.then;\n },\n catch: function _catch(onRejection) {\n return this.then(null, onRejection);\n }\n};\n\nP.all = function (promises) {\n if (!Array.isArray(promises)) {\n throw new TypeError('You must pass an array to Promise.all().');\n }\n\n return new P(function (resolve, reject) {\n var results = [];\n var remaining = 0;\n\n function resolver(index) {\n remaining++;\n return function (value) {\n results[index] = value;\n\n if (! --remaining) {\n resolve(results);\n }\n };\n }\n\n for (var i = 0, promise; i < promises.length; i++) {\n promise = promises[i];\n\n if (promise && typeof promise.then === 'function') {\n promise.then(resolver(i), reject);\n } else {\n results[i] = promise;\n }\n }\n\n if (!remaining) {\n resolve(results);\n }\n });\n};\n\nP.race = function (promises) {\n if (!Array.isArray(promises)) {\n throw new TypeError('You must pass an array to Promise.race().');\n }\n\n return new P(function (resolve, reject) {\n for (var i = 0, promise; i < promises.length; i++) {\n promise = promises[i];\n\n if (promise && typeof promise.then === 'function') {\n promise.then(resolve, reject);\n } else {\n resolve(promise);\n }\n }\n });\n};\n\nP.resolve = function (value) {\n if (value && _typeof(value) === 'object' && value.constructor === P) {\n return value;\n }\n\n return new P(function (resolve) {\n resolve(value);\n });\n};\n\nP.reject = function (reason) {\n return new P(function (resolve, reject) {\n reject(reason);\n });\n};\n\nvar picked = typeof Promise === 'function' ? Promise : P;\n\nvar d = UNITS_IN_GRID;\nvar meaninglessTransform = {\n size: 16,\n x: 0,\n y: 0,\n rotate: 0,\n flipX: false,\n flipY: false\n};\n\nfunction isReserved(name) {\n return ~RESERVED_CLASSES.indexOf(name);\n}\nfunction insertCss(css) {\n if (!css || !IS_DOM) {\n return;\n }\n\n var style = DOCUMENT.createElement('style');\n style.setAttribute('type', 'text/css');\n style.innerHTML = css;\n var headChildren = DOCUMENT.head.childNodes;\n var beforeChild = null;\n\n for (var i = headChildren.length - 1; i > -1; i--) {\n var child = headChildren[i];\n var tagName = (child.tagName || '').toUpperCase();\n\n if (['STYLE', 'LINK'].indexOf(tagName) > -1) {\n beforeChild = child;\n }\n }\n\n DOCUMENT.head.insertBefore(style, beforeChild);\n return css;\n}\nvar idPool = '0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ';\nfunction nextUniqueId() {\n var size = 12;\n var id = '';\n\n while (size-- > 0) {\n id += idPool[Math.random() * 62 | 0];\n }\n\n return id;\n}\nfunction toArray(obj) {\n var array = [];\n\n for (var i = (obj || []).length >>> 0; i--;) {\n array[i] = obj[i];\n }\n\n return array;\n}\nfunction classArray(node) {\n if (node.classList) {\n return toArray(node.classList);\n } else {\n return (node.getAttribute('class') || '').split(' ').filter(function (i) {\n return i;\n });\n }\n}\nfunction getIconName(familyPrefix, cls) {\n var parts = cls.split('-');\n var prefix = parts[0];\n var iconName = parts.slice(1).join('-');\n\n if (prefix === familyPrefix && iconName !== '' && !isReserved(iconName)) {\n return iconName;\n } else {\n return null;\n }\n}\nfunction htmlEscape(str) {\n return \"\".concat(str).replace(/&/g, '&').replace(/\"/g, '"').replace(/'/g, ''').replace(//g, '>');\n}\nfunction joinAttributes(attributes) {\n return Object.keys(attributes || {}).reduce(function (acc, attributeName) {\n return acc + \"\".concat(attributeName, \"=\\\"\").concat(htmlEscape(attributes[attributeName]), \"\\\" \");\n }, '').trim();\n}\nfunction joinStyles(styles) {\n return Object.keys(styles || {}).reduce(function (acc, styleName) {\n return acc + \"\".concat(styleName, \": \").concat(styles[styleName], \";\");\n }, '');\n}\nfunction transformIsMeaningful(transform) {\n return transform.size !== meaninglessTransform.size || transform.x !== meaninglessTransform.x || transform.y !== meaninglessTransform.y || transform.rotate !== meaninglessTransform.rotate || transform.flipX || transform.flipY;\n}\nfunction transformForSvg(_ref) {\n var transform = _ref.transform,\n containerWidth = _ref.containerWidth,\n iconWidth = _ref.iconWidth;\n var outer = {\n transform: \"translate(\".concat(containerWidth / 2, \" 256)\")\n };\n var innerTranslate = \"translate(\".concat(transform.x * 32, \", \").concat(transform.y * 32, \") \");\n var innerScale = \"scale(\".concat(transform.size / 16 * (transform.flipX ? -1 : 1), \", \").concat(transform.size / 16 * (transform.flipY ? -1 : 1), \") \");\n var innerRotate = \"rotate(\".concat(transform.rotate, \" 0 0)\");\n var inner = {\n transform: \"\".concat(innerTranslate, \" \").concat(innerScale, \" \").concat(innerRotate)\n };\n var path = {\n transform: \"translate(\".concat(iconWidth / 2 * -1, \" -256)\")\n };\n return {\n outer: outer,\n inner: inner,\n path: path\n };\n}\nfunction transformForCss(_ref2) {\n var transform = _ref2.transform,\n _ref2$width = _ref2.width,\n width = _ref2$width === void 0 ? UNITS_IN_GRID : _ref2$width,\n _ref2$height = _ref2.height,\n height = _ref2$height === void 0 ? UNITS_IN_GRID : _ref2$height,\n _ref2$startCentered = _ref2.startCentered,\n startCentered = _ref2$startCentered === void 0 ? false : _ref2$startCentered;\n var val = '';\n\n if (startCentered && IS_IE) {\n val += \"translate(\".concat(transform.x / d - width / 2, \"em, \").concat(transform.y / d - height / 2, \"em) \");\n } else if (startCentered) {\n val += \"translate(calc(-50% + \".concat(transform.x / d, \"em), calc(-50% + \").concat(transform.y / d, \"em)) \");\n } else {\n val += \"translate(\".concat(transform.x / d, \"em, \").concat(transform.y / d, \"em) \");\n }\n\n val += \"scale(\".concat(transform.size / d * (transform.flipX ? -1 : 1), \", \").concat(transform.size / d * (transform.flipY ? -1 : 1), \") \");\n val += \"rotate(\".concat(transform.rotate, \"deg) \");\n return val;\n}\n\nvar ALL_SPACE = {\n x: 0,\n y: 0,\n width: '100%',\n height: '100%'\n};\n\nfunction fillBlack(abstract) {\n var force = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;\n\n if (abstract.attributes && (abstract.attributes.fill || force)) {\n abstract.attributes.fill = 'black';\n }\n\n return abstract;\n}\n\nfunction deGroup(abstract) {\n if (abstract.tag === 'g') {\n return abstract.children;\n } else {\n return [abstract];\n }\n}\n\nfunction makeIconMasking (_ref) {\n var children = _ref.children,\n attributes = _ref.attributes,\n main = _ref.main,\n mask = _ref.mask,\n explicitMaskId = _ref.maskId,\n transform = _ref.transform;\n var mainWidth = main.width,\n mainPath = main.icon;\n var maskWidth = mask.width,\n maskPath = mask.icon;\n var trans = transformForSvg({\n transform: transform,\n containerWidth: maskWidth,\n iconWidth: mainWidth\n });\n var maskRect = {\n tag: 'rect',\n attributes: _objectSpread({}, ALL_SPACE, {\n fill: 'white'\n })\n };\n var maskInnerGroupChildrenMixin = mainPath.children ? {\n children: mainPath.children.map(fillBlack)\n } : {};\n var maskInnerGroup = {\n tag: 'g',\n attributes: _objectSpread({}, trans.inner),\n children: [fillBlack(_objectSpread({\n tag: mainPath.tag,\n attributes: _objectSpread({}, mainPath.attributes, trans.path)\n }, maskInnerGroupChildrenMixin))]\n };\n var maskOuterGroup = {\n tag: 'g',\n attributes: _objectSpread({}, trans.outer),\n children: [maskInnerGroup]\n };\n var maskId = \"mask-\".concat(explicitMaskId || nextUniqueId());\n var clipId = \"clip-\".concat(explicitMaskId || nextUniqueId());\n var maskTag = {\n tag: 'mask',\n attributes: _objectSpread({}, ALL_SPACE, {\n id: maskId,\n maskUnits: 'userSpaceOnUse',\n maskContentUnits: 'userSpaceOnUse'\n }),\n children: [maskRect, maskOuterGroup]\n };\n var defs = {\n tag: 'defs',\n children: [{\n tag: 'clipPath',\n attributes: {\n id: clipId\n },\n children: deGroup(maskPath)\n }, maskTag]\n };\n children.push(defs, {\n tag: 'rect',\n attributes: _objectSpread({\n fill: 'currentColor',\n 'clip-path': \"url(#\".concat(clipId, \")\"),\n mask: \"url(#\".concat(maskId, \")\")\n }, ALL_SPACE)\n });\n return {\n children: children,\n attributes: attributes\n };\n}\n\nfunction makeIconStandard (_ref) {\n var children = _ref.children,\n attributes = _ref.attributes,\n main = _ref.main,\n transform = _ref.transform,\n styles = _ref.styles;\n var styleString = joinStyles(styles);\n\n if (styleString.length > 0) {\n attributes['style'] = styleString;\n }\n\n if (transformIsMeaningful(transform)) {\n var trans = transformForSvg({\n transform: transform,\n containerWidth: main.width,\n iconWidth: main.width\n });\n children.push({\n tag: 'g',\n attributes: _objectSpread({}, trans.outer),\n children: [{\n tag: 'g',\n attributes: _objectSpread({}, trans.inner),\n children: [{\n tag: main.icon.tag,\n children: main.icon.children,\n attributes: _objectSpread({}, main.icon.attributes, trans.path)\n }]\n }]\n });\n } else {\n children.push(main.icon);\n }\n\n return {\n children: children,\n attributes: attributes\n };\n}\n\nfunction asIcon (_ref) {\n var children = _ref.children,\n main = _ref.main,\n mask = _ref.mask,\n attributes = _ref.attributes,\n styles = _ref.styles,\n transform = _ref.transform;\n\n if (transformIsMeaningful(transform) && main.found && !mask.found) {\n var width = main.width,\n height = main.height;\n var offset = {\n x: width / height / 2,\n y: 0.5\n };\n attributes['style'] = joinStyles(_objectSpread({}, styles, {\n 'transform-origin': \"\".concat(offset.x + transform.x / 16, \"em \").concat(offset.y + transform.y / 16, \"em\")\n }));\n }\n\n return [{\n tag: 'svg',\n attributes: attributes,\n children: children\n }];\n}\n\nfunction asSymbol (_ref) {\n var prefix = _ref.prefix,\n iconName = _ref.iconName,\n children = _ref.children,\n attributes = _ref.attributes,\n symbol = _ref.symbol;\n var id = symbol === true ? \"\".concat(prefix, \"-\").concat(config.familyPrefix, \"-\").concat(iconName) : symbol;\n return [{\n tag: 'svg',\n attributes: {\n style: 'display: none;'\n },\n children: [{\n tag: 'symbol',\n attributes: _objectSpread({}, attributes, {\n id: id\n }),\n children: children\n }]\n }];\n}\n\nfunction makeInlineSvgAbstract(params) {\n var _params$icons = params.icons,\n main = _params$icons.main,\n mask = _params$icons.mask,\n prefix = params.prefix,\n iconName = params.iconName,\n transform = params.transform,\n symbol = params.symbol,\n title = params.title,\n maskId = params.maskId,\n titleId = params.titleId,\n extra = params.extra,\n _params$watchable = params.watchable,\n watchable = _params$watchable === void 0 ? false : _params$watchable;\n\n var _ref = mask.found ? mask : main,\n width = _ref.width,\n height = _ref.height;\n\n var isUploadedIcon = prefix === 'fak';\n var widthClass = isUploadedIcon ? '' : \"fa-w-\".concat(Math.ceil(width / height * 16));\n var attrClass = [config.replacementClass, iconName ? \"\".concat(config.familyPrefix, \"-\").concat(iconName) : '', widthClass].filter(function (c) {\n return extra.classes.indexOf(c) === -1;\n }).filter(function (c) {\n return c !== '' || !!c;\n }).concat(extra.classes).join(' ');\n var content = {\n children: [],\n attributes: _objectSpread({}, extra.attributes, {\n 'data-prefix': prefix,\n 'data-icon': iconName,\n 'class': attrClass,\n 'role': extra.attributes.role || 'img',\n 'xmlns': 'http://www.w3.org/2000/svg',\n 'viewBox': \"0 0 \".concat(width, \" \").concat(height)\n })\n };\n var uploadedIconWidthStyle = isUploadedIcon && !~extra.classes.indexOf('fa-fw') ? {\n width: \"\".concat(width / height * 16 * 0.0625, \"em\")\n } : {};\n\n if (watchable) {\n content.attributes[DATA_FA_I2SVG] = '';\n }\n\n if (title) content.children.push({\n tag: 'title',\n attributes: {\n id: content.attributes['aria-labelledby'] || \"title-\".concat(titleId || nextUniqueId())\n },\n children: [title]\n });\n\n var args = _objectSpread({}, content, {\n prefix: prefix,\n iconName: iconName,\n main: main,\n mask: mask,\n maskId: maskId,\n transform: transform,\n symbol: symbol,\n styles: _objectSpread({}, uploadedIconWidthStyle, extra.styles)\n });\n\n var _ref2 = mask.found && main.found ? makeIconMasking(args) : makeIconStandard(args),\n children = _ref2.children,\n attributes = _ref2.attributes;\n\n args.children = children;\n args.attributes = attributes;\n\n if (symbol) {\n return asSymbol(args);\n } else {\n return asIcon(args);\n }\n}\nfunction makeLayersTextAbstract(params) {\n var content = params.content,\n width = params.width,\n height = params.height,\n transform = params.transform,\n title = params.title,\n extra = params.extra,\n _params$watchable2 = params.watchable,\n watchable = _params$watchable2 === void 0 ? false : _params$watchable2;\n\n var attributes = _objectSpread({}, extra.attributes, title ? {\n 'title': title\n } : {}, {\n 'class': extra.classes.join(' ')\n });\n\n if (watchable) {\n attributes[DATA_FA_I2SVG] = '';\n }\n\n var styles = _objectSpread({}, extra.styles);\n\n if (transformIsMeaningful(transform)) {\n styles['transform'] = transformForCss({\n transform: transform,\n startCentered: true,\n width: width,\n height: height\n });\n styles['-webkit-transform'] = styles['transform'];\n }\n\n var styleString = joinStyles(styles);\n\n if (styleString.length > 0) {\n attributes['style'] = styleString;\n }\n\n var val = [];\n val.push({\n tag: 'span',\n attributes: attributes,\n children: [content]\n });\n\n if (title) {\n val.push({\n tag: 'span',\n attributes: {\n class: 'sr-only'\n },\n children: [title]\n });\n }\n\n return val;\n}\nfunction makeLayersCounterAbstract(params) {\n var content = params.content,\n title = params.title,\n extra = params.extra;\n\n var attributes = _objectSpread({}, extra.attributes, title ? {\n 'title': title\n } : {}, {\n 'class': extra.classes.join(' ')\n });\n\n var styleString = joinStyles(extra.styles);\n\n if (styleString.length > 0) {\n attributes['style'] = styleString;\n }\n\n var val = [];\n val.push({\n tag: 'span',\n attributes: attributes,\n children: [content]\n });\n\n if (title) {\n val.push({\n tag: 'span',\n attributes: {\n class: 'sr-only'\n },\n children: [title]\n });\n }\n\n return val;\n}\n\nvar noop$1 = function noop() {};\n\nvar p = config.measurePerformance && PERFORMANCE && PERFORMANCE.mark && PERFORMANCE.measure ? PERFORMANCE : {\n mark: noop$1,\n measure: noop$1\n};\nvar preamble = \"FA \\\"5.15.4\\\"\";\n\nvar begin = function begin(name) {\n p.mark(\"\".concat(preamble, \" \").concat(name, \" begins\"));\n return function () {\n return end(name);\n };\n};\n\nvar end = function end(name) {\n p.mark(\"\".concat(preamble, \" \").concat(name, \" ends\"));\n p.measure(\"\".concat(preamble, \" \").concat(name), \"\".concat(preamble, \" \").concat(name, \" begins\"), \"\".concat(preamble, \" \").concat(name, \" ends\"));\n};\n\nvar perf = {\n begin: begin,\n end: end\n};\n\n/**\n * Internal helper to bind a function known to have 4 arguments\n * to a given context.\n */\n\nvar bindInternal4 = function bindInternal4(func, thisContext) {\n return function (a, b, c, d) {\n return func.call(thisContext, a, b, c, d);\n };\n};\n\n/**\n * # Reduce\n *\n * A fast object `.reduce()` implementation.\n *\n * @param {Object} subject The object to reduce over.\n * @param {Function} fn The reducer function.\n * @param {mixed} initialValue The initial value for the reducer, defaults to subject[0].\n * @param {Object} thisContext The context for the reducer.\n * @return {mixed} The final result.\n */\n\n\nvar reduce = function fastReduceObject(subject, fn, initialValue, thisContext) {\n var keys = Object.keys(subject),\n length = keys.length,\n iterator = thisContext !== undefined ? bindInternal4(fn, thisContext) : fn,\n i,\n key,\n result;\n\n if (initialValue === undefined) {\n i = 1;\n result = subject[keys[0]];\n } else {\n i = 0;\n result = initialValue;\n }\n\n for (; i < length; i++) {\n key = keys[i];\n result = iterator(result, subject[key], key, subject);\n }\n\n return result;\n};\n\nfunction toHex(unicode) {\n var result = '';\n\n for (var i = 0; i < unicode.length; i++) {\n var hex = unicode.charCodeAt(i).toString(16);\n result += ('000' + hex).slice(-4);\n }\n\n return result;\n}\n\nfunction defineIcons(prefix, icons) {\n var params = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};\n var _params$skipHooks = params.skipHooks,\n skipHooks = _params$skipHooks === void 0 ? false : _params$skipHooks;\n var normalized = Object.keys(icons).reduce(function (acc, iconName) {\n var icon = icons[iconName];\n var expanded = !!icon.icon;\n\n if (expanded) {\n acc[icon.iconName] = icon.icon;\n } else {\n acc[iconName] = icon;\n }\n\n return acc;\n }, {});\n\n if (typeof namespace.hooks.addPack === 'function' && !skipHooks) {\n namespace.hooks.addPack(prefix, normalized);\n } else {\n namespace.styles[prefix] = _objectSpread({}, namespace.styles[prefix] || {}, normalized);\n }\n /**\n * Font Awesome 4 used the prefix of `fa` for all icons. With the introduction\n * of new styles we needed to differentiate between them. Prefix `fa` is now an alias\n * for `fas` so we'll easy the upgrade process for our users by automatically defining\n * this as well.\n */\n\n\n if (prefix === 'fas') {\n defineIcons('fa', icons);\n }\n}\n\nvar styles = namespace.styles,\n shims = namespace.shims;\nvar _byUnicode = {};\nvar _byLigature = {};\nvar _byOldName = {};\nvar build = function build() {\n var lookup = function lookup(reducer) {\n return reduce(styles, function (o, style, prefix) {\n o[prefix] = reduce(style, reducer, {});\n return o;\n }, {});\n };\n\n _byUnicode = lookup(function (acc, icon, iconName) {\n if (icon[3]) {\n acc[icon[3]] = iconName;\n }\n\n return acc;\n });\n _byLigature = lookup(function (acc, icon, iconName) {\n var ligatures = icon[2];\n acc[iconName] = iconName;\n ligatures.forEach(function (ligature) {\n acc[ligature] = iconName;\n });\n return acc;\n });\n var hasRegular = 'far' in styles;\n _byOldName = reduce(shims, function (acc, shim) {\n var oldName = shim[0];\n var prefix = shim[1];\n var iconName = shim[2];\n\n if (prefix === 'far' && !hasRegular) {\n prefix = 'fas';\n }\n\n acc[oldName] = {\n prefix: prefix,\n iconName: iconName\n };\n return acc;\n }, {});\n};\nbuild();\nfunction byUnicode(prefix, unicode) {\n return (_byUnicode[prefix] || {})[unicode];\n}\nfunction byLigature(prefix, ligature) {\n return (_byLigature[prefix] || {})[ligature];\n}\nfunction byOldName(name) {\n return _byOldName[name] || {\n prefix: null,\n iconName: null\n };\n}\n\nvar styles$1 = namespace.styles;\nvar emptyCanonicalIcon = function emptyCanonicalIcon() {\n return {\n prefix: null,\n iconName: null,\n rest: []\n };\n};\nfunction getCanonicalIcon(values) {\n return values.reduce(function (acc, cls) {\n var iconName = getIconName(config.familyPrefix, cls);\n\n if (styles$1[cls]) {\n acc.prefix = cls;\n } else if (config.autoFetchSvg && Object.keys(PREFIX_TO_STYLE).indexOf(cls) > -1) {\n acc.prefix = cls;\n } else if (iconName) {\n var shim = acc.prefix === 'fa' ? byOldName(iconName) : {};\n acc.iconName = shim.iconName || iconName;\n acc.prefix = shim.prefix || acc.prefix;\n } else if (cls !== config.replacementClass && cls.indexOf('fa-w-') !== 0) {\n acc.rest.push(cls);\n }\n\n return acc;\n }, emptyCanonicalIcon());\n}\nfunction iconFromMapping(mapping, prefix, iconName) {\n if (mapping && mapping[prefix] && mapping[prefix][iconName]) {\n return {\n prefix: prefix,\n iconName: iconName,\n icon: mapping[prefix][iconName]\n };\n }\n}\n\nfunction toHtml(abstractNodes) {\n var tag = abstractNodes.tag,\n _abstractNodes$attrib = abstractNodes.attributes,\n attributes = _abstractNodes$attrib === void 0 ? {} : _abstractNodes$attrib,\n _abstractNodes$childr = abstractNodes.children,\n children = _abstractNodes$childr === void 0 ? [] : _abstractNodes$childr;\n\n if (typeof abstractNodes === 'string') {\n return htmlEscape(abstractNodes);\n } else {\n return \"<\".concat(tag, \" \").concat(joinAttributes(attributes), \">\").concat(children.map(toHtml).join(''), \"\").concat(tag, \">\");\n }\n}\n\nvar noop$2 = function noop() {};\n\nfunction isWatched(node) {\n var i2svg = node.getAttribute ? node.getAttribute(DATA_FA_I2SVG) : null;\n return typeof i2svg === 'string';\n}\n\nfunction getMutator() {\n if (config.autoReplaceSvg === true) {\n return mutators.replace;\n }\n\n var mutator = mutators[config.autoReplaceSvg];\n return mutator || mutators.replace;\n}\n\nvar mutators = {\n replace: function replace(mutation) {\n var node = mutation[0];\n var abstract = mutation[1];\n var newOuterHTML = abstract.map(function (a) {\n return toHtml(a);\n }).join('\\n');\n\n if (node.parentNode && node.outerHTML) {\n node.outerHTML = newOuterHTML + (config.keepOriginalSource && node.tagName.toLowerCase() !== 'svg' ? \"\") : '');\n } else if (node.parentNode) {\n var newNode = document.createElement('span');\n node.parentNode.replaceChild(newNode, node);\n newNode.outerHTML = newOuterHTML;\n }\n },\n nest: function nest(mutation) {\n var node = mutation[0];\n var abstract = mutation[1]; // If we already have a replaced node we do not want to continue nesting within it.\n // Short-circuit to the standard replacement\n\n if (~classArray(node).indexOf(config.replacementClass)) {\n return mutators.replace(mutation);\n }\n\n var forSvg = new RegExp(\"\".concat(config.familyPrefix, \"-.*\"));\n delete abstract[0].attributes.style;\n delete abstract[0].attributes.id;\n var splitClasses = abstract[0].attributes.class.split(' ').reduce(function (acc, cls) {\n if (cls === config.replacementClass || cls.match(forSvg)) {\n acc.toSvg.push(cls);\n } else {\n acc.toNode.push(cls);\n }\n\n return acc;\n }, {\n toNode: [],\n toSvg: []\n });\n abstract[0].attributes.class = splitClasses.toSvg.join(' ');\n var newInnerHTML = abstract.map(function (a) {\n return toHtml(a);\n }).join('\\n');\n node.setAttribute('class', splitClasses.toNode.join(' '));\n node.setAttribute(DATA_FA_I2SVG, '');\n node.innerHTML = newInnerHTML;\n }\n};\n\nfunction performOperationSync(op) {\n op();\n}\n\nfunction perform(mutations, callback) {\n var callbackFunction = typeof callback === 'function' ? callback : noop$2;\n\n if (mutations.length === 0) {\n callbackFunction();\n } else {\n var frame = performOperationSync;\n\n if (config.mutateApproach === MUTATION_APPROACH_ASYNC) {\n frame = WINDOW.requestAnimationFrame || performOperationSync;\n }\n\n frame(function () {\n var mutator = getMutator();\n var mark = perf.begin('mutate');\n mutations.map(mutator);\n mark();\n callbackFunction();\n });\n }\n}\nvar disabled = false;\nfunction disableObservation() {\n disabled = true;\n}\nfunction enableObservation() {\n disabled = false;\n}\nvar mo = null;\nfunction observe(options) {\n if (!MUTATION_OBSERVER) {\n return;\n }\n\n if (!config.observeMutations) {\n return;\n }\n\n var treeCallback = options.treeCallback,\n nodeCallback = options.nodeCallback,\n pseudoElementsCallback = options.pseudoElementsCallback,\n _options$observeMutat = options.observeMutationsRoot,\n observeMutationsRoot = _options$observeMutat === void 0 ? DOCUMENT : _options$observeMutat;\n mo = new MUTATION_OBSERVER(function (objects) {\n if (disabled) return;\n toArray(objects).forEach(function (mutationRecord) {\n if (mutationRecord.type === 'childList' && mutationRecord.addedNodes.length > 0 && !isWatched(mutationRecord.addedNodes[0])) {\n if (config.searchPseudoElements) {\n pseudoElementsCallback(mutationRecord.target);\n }\n\n treeCallback(mutationRecord.target);\n }\n\n if (mutationRecord.type === 'attributes' && mutationRecord.target.parentNode && config.searchPseudoElements) {\n pseudoElementsCallback(mutationRecord.target.parentNode);\n }\n\n if (mutationRecord.type === 'attributes' && isWatched(mutationRecord.target) && ~ATTRIBUTES_WATCHED_FOR_MUTATION.indexOf(mutationRecord.attributeName)) {\n if (mutationRecord.attributeName === 'class') {\n var _getCanonicalIcon = getCanonicalIcon(classArray(mutationRecord.target)),\n prefix = _getCanonicalIcon.prefix,\n iconName = _getCanonicalIcon.iconName;\n\n if (prefix) mutationRecord.target.setAttribute('data-prefix', prefix);\n if (iconName) mutationRecord.target.setAttribute('data-icon', iconName);\n } else {\n nodeCallback(mutationRecord.target);\n }\n }\n });\n });\n if (!IS_DOM) return;\n mo.observe(observeMutationsRoot, {\n childList: true,\n attributes: true,\n characterData: true,\n subtree: true\n });\n}\nfunction disconnect() {\n if (!mo) return;\n mo.disconnect();\n}\n\nfunction styleParser (node) {\n var style = node.getAttribute('style');\n var val = [];\n\n if (style) {\n val = style.split(';').reduce(function (acc, style) {\n var styles = style.split(':');\n var prop = styles[0];\n var value = styles.slice(1);\n\n if (prop && value.length > 0) {\n acc[prop] = value.join(':').trim();\n }\n\n return acc;\n }, {});\n }\n\n return val;\n}\n\nfunction classParser (node) {\n var existingPrefix = node.getAttribute('data-prefix');\n var existingIconName = node.getAttribute('data-icon');\n var innerText = node.innerText !== undefined ? node.innerText.trim() : '';\n var val = getCanonicalIcon(classArray(node));\n\n if (existingPrefix && existingIconName) {\n val.prefix = existingPrefix;\n val.iconName = existingIconName;\n }\n\n if (val.prefix && innerText.length > 1) {\n val.iconName = byLigature(val.prefix, node.innerText);\n } else if (val.prefix && innerText.length === 1) {\n val.iconName = byUnicode(val.prefix, toHex(node.innerText));\n }\n\n return val;\n}\n\nvar parseTransformString = function parseTransformString(transformString) {\n var transform = {\n size: 16,\n x: 0,\n y: 0,\n flipX: false,\n flipY: false,\n rotate: 0\n };\n\n if (!transformString) {\n return transform;\n } else {\n return transformString.toLowerCase().split(' ').reduce(function (acc, n) {\n var parts = n.toLowerCase().split('-');\n var first = parts[0];\n var rest = parts.slice(1).join('-');\n\n if (first && rest === 'h') {\n acc.flipX = true;\n return acc;\n }\n\n if (first && rest === 'v') {\n acc.flipY = true;\n return acc;\n }\n\n rest = parseFloat(rest);\n\n if (isNaN(rest)) {\n return acc;\n }\n\n switch (first) {\n case 'grow':\n acc.size = acc.size + rest;\n break;\n\n case 'shrink':\n acc.size = acc.size - rest;\n break;\n\n case 'left':\n acc.x = acc.x - rest;\n break;\n\n case 'right':\n acc.x = acc.x + rest;\n break;\n\n case 'up':\n acc.y = acc.y - rest;\n break;\n\n case 'down':\n acc.y = acc.y + rest;\n break;\n\n case 'rotate':\n acc.rotate = acc.rotate + rest;\n break;\n }\n\n return acc;\n }, transform);\n }\n};\nfunction transformParser (node) {\n return parseTransformString(node.getAttribute('data-fa-transform'));\n}\n\nfunction symbolParser (node) {\n var symbol = node.getAttribute('data-fa-symbol');\n return symbol === null ? false : symbol === '' ? true : symbol;\n}\n\nfunction attributesParser (node) {\n var extraAttributes = toArray(node.attributes).reduce(function (acc, attr) {\n if (acc.name !== 'class' && acc.name !== 'style') {\n acc[attr.name] = attr.value;\n }\n\n return acc;\n }, {});\n var title = node.getAttribute('title');\n var titleId = node.getAttribute('data-fa-title-id');\n\n if (config.autoA11y) {\n if (title) {\n extraAttributes['aria-labelledby'] = \"\".concat(config.replacementClass, \"-title-\").concat(titleId || nextUniqueId());\n } else {\n extraAttributes['aria-hidden'] = 'true';\n extraAttributes['focusable'] = 'false';\n }\n }\n\n return extraAttributes;\n}\n\nfunction maskParser (node) {\n var mask = node.getAttribute('data-fa-mask');\n\n if (!mask) {\n return emptyCanonicalIcon();\n } else {\n return getCanonicalIcon(mask.split(' ').map(function (i) {\n return i.trim();\n }));\n }\n}\n\nfunction blankMeta() {\n return {\n iconName: null,\n title: null,\n titleId: null,\n prefix: null,\n transform: meaninglessTransform,\n symbol: false,\n mask: null,\n maskId: null,\n extra: {\n classes: [],\n styles: {},\n attributes: {}\n }\n };\n}\nfunction parseMeta(node) {\n var _classParser = classParser(node),\n iconName = _classParser.iconName,\n prefix = _classParser.prefix,\n extraClasses = _classParser.rest;\n\n var extraStyles = styleParser(node);\n var transform = transformParser(node);\n var symbol = symbolParser(node);\n var extraAttributes = attributesParser(node);\n var mask = maskParser(node);\n return {\n iconName: iconName,\n title: node.getAttribute('title'),\n titleId: node.getAttribute('data-fa-title-id'),\n prefix: prefix,\n transform: transform,\n symbol: symbol,\n mask: mask,\n maskId: node.getAttribute('data-fa-mask-id'),\n extra: {\n classes: extraClasses,\n styles: extraStyles,\n attributes: extraAttributes\n }\n };\n}\n\nfunction MissingIcon(error) {\n this.name = 'MissingIcon';\n this.message = error || 'Icon unavailable';\n this.stack = new Error().stack;\n}\nMissingIcon.prototype = Object.create(Error.prototype);\nMissingIcon.prototype.constructor = MissingIcon;\n\nvar FILL = {\n fill: 'currentColor'\n};\nvar ANIMATION_BASE = {\n attributeType: 'XML',\n repeatCount: 'indefinite',\n dur: '2s'\n};\nvar RING = {\n tag: 'path',\n attributes: _objectSpread({}, FILL, {\n d: 'M156.5,447.7l-12.6,29.5c-18.7-9.5-35.9-21.2-51.5-34.9l22.7-22.7C127.6,430.5,141.5,440,156.5,447.7z M40.6,272H8.5 c1.4,21.2,5.4,41.7,11.7,61.1L50,321.2C45.1,305.5,41.8,289,40.6,272z M40.6,240c1.4-18.8,5.2-37,11.1-54.1l-29.5-12.6 C14.7,194.3,10,216.7,8.5,240H40.6z M64.3,156.5c7.8-14.9,17.2-28.8,28.1-41.5L69.7,92.3c-13.7,15.6-25.5,32.8-34.9,51.5 L64.3,156.5z M397,419.6c-13.9,12-29.4,22.3-46.1,30.4l11.9,29.8c20.7-9.9,39.8-22.6,56.9-37.6L397,419.6z M115,92.4 c13.9-12,29.4-22.3,46.1-30.4l-11.9-29.8c-20.7,9.9-39.8,22.6-56.8,37.6L115,92.4z M447.7,355.5c-7.8,14.9-17.2,28.8-28.1,41.5 l22.7,22.7c13.7-15.6,25.5-32.9,34.9-51.5L447.7,355.5z M471.4,272c-1.4,18.8-5.2,37-11.1,54.1l29.5,12.6 c7.5-21.1,12.2-43.5,13.6-66.8H471.4z M321.2,462c-15.7,5-32.2,8.2-49.2,9.4v32.1c21.2-1.4,41.7-5.4,61.1-11.7L321.2,462z M240,471.4c-18.8-1.4-37-5.2-54.1-11.1l-12.6,29.5c21.1,7.5,43.5,12.2,66.8,13.6V471.4z M462,190.8c5,15.7,8.2,32.2,9.4,49.2h32.1 c-1.4-21.2-5.4-41.7-11.7-61.1L462,190.8z M92.4,397c-12-13.9-22.3-29.4-30.4-46.1l-29.8,11.9c9.9,20.7,22.6,39.8,37.6,56.9 L92.4,397z M272,40.6c18.8,1.4,36.9,5.2,54.1,11.1l12.6-29.5C317.7,14.7,295.3,10,272,8.5V40.6z M190.8,50 c15.7-5,32.2-8.2,49.2-9.4V8.5c-21.2,1.4-41.7,5.4-61.1,11.7L190.8,50z M442.3,92.3L419.6,115c12,13.9,22.3,29.4,30.5,46.1 l29.8-11.9C470,128.5,457.3,109.4,442.3,92.3z M397,92.4l22.7-22.7c-15.6-13.7-32.8-25.5-51.5-34.9l-12.6,29.5 C370.4,72.1,384.4,81.5,397,92.4z'\n })\n};\n\nvar OPACITY_ANIMATE = _objectSpread({}, ANIMATION_BASE, {\n attributeName: 'opacity'\n});\n\nvar DOT = {\n tag: 'circle',\n attributes: _objectSpread({}, FILL, {\n cx: '256',\n cy: '364',\n r: '28'\n }),\n children: [{\n tag: 'animate',\n attributes: _objectSpread({}, ANIMATION_BASE, {\n attributeName: 'r',\n values: '28;14;28;28;14;28;'\n })\n }, {\n tag: 'animate',\n attributes: _objectSpread({}, OPACITY_ANIMATE, {\n values: '1;0;1;1;0;1;'\n })\n }]\n};\nvar QUESTION = {\n tag: 'path',\n attributes: _objectSpread({}, FILL, {\n opacity: '1',\n d: 'M263.7,312h-16c-6.6,0-12-5.4-12-12c0-71,77.4-63.9,77.4-107.8c0-20-17.8-40.2-57.4-40.2c-29.1,0-44.3,9.6-59.2,28.7 c-3.9,5-11.1,6-16.2,2.4l-13.1-9.2c-5.6-3.9-6.9-11.8-2.6-17.2c21.2-27.2,46.4-44.7,91.2-44.7c52.3,0,97.4,29.8,97.4,80.2 c0,67.6-77.4,63.5-77.4,107.8C275.7,306.6,270.3,312,263.7,312z'\n }),\n children: [{\n tag: 'animate',\n attributes: _objectSpread({}, OPACITY_ANIMATE, {\n values: '1;0;0;0;0;1;'\n })\n }]\n};\nvar EXCLAMATION = {\n tag: 'path',\n attributes: _objectSpread({}, FILL, {\n opacity: '0',\n d: 'M232.5,134.5l7,168c0.3,6.4,5.6,11.5,12,11.5h9c6.4,0,11.7-5.1,12-11.5l7-168c0.3-6.8-5.2-12.5-12-12.5h-23 C237.7,122,232.2,127.7,232.5,134.5z'\n }),\n children: [{\n tag: 'animate',\n attributes: _objectSpread({}, OPACITY_ANIMATE, {\n values: '0;0;1;1;0;0;'\n })\n }]\n};\nvar missing = {\n tag: 'g',\n children: [RING, DOT, QUESTION, EXCLAMATION]\n};\n\nvar styles$2 = namespace.styles;\nfunction asFoundIcon(icon) {\n var width = icon[0];\n var height = icon[1];\n\n var _icon$slice = icon.slice(4),\n _icon$slice2 = _slicedToArray(_icon$slice, 1),\n vectorData = _icon$slice2[0];\n\n var element = null;\n\n if (Array.isArray(vectorData)) {\n element = {\n tag: 'g',\n attributes: {\n class: \"\".concat(config.familyPrefix, \"-\").concat(DUOTONE_CLASSES.GROUP)\n },\n children: [{\n tag: 'path',\n attributes: {\n class: \"\".concat(config.familyPrefix, \"-\").concat(DUOTONE_CLASSES.SECONDARY),\n fill: 'currentColor',\n d: vectorData[0]\n }\n }, {\n tag: 'path',\n attributes: {\n class: \"\".concat(config.familyPrefix, \"-\").concat(DUOTONE_CLASSES.PRIMARY),\n fill: 'currentColor',\n d: vectorData[1]\n }\n }]\n };\n } else {\n element = {\n tag: 'path',\n attributes: {\n fill: 'currentColor',\n d: vectorData\n }\n };\n }\n\n return {\n found: true,\n width: width,\n height: height,\n icon: element\n };\n}\nfunction findIcon(iconName, prefix) {\n return new picked(function (resolve, reject) {\n var val = {\n found: false,\n width: 512,\n height: 512,\n icon: missing\n };\n\n if (iconName && prefix && styles$2[prefix] && styles$2[prefix][iconName]) {\n var icon = styles$2[prefix][iconName];\n return resolve(asFoundIcon(icon));\n }\n\n if (iconName && prefix && !config.showMissingIcons) {\n reject(new MissingIcon(\"Icon is missing for prefix \".concat(prefix, \" with icon name \").concat(iconName)));\n } else {\n resolve(val);\n }\n });\n}\n\nvar styles$3 = namespace.styles;\n\nfunction generateSvgReplacementMutation(node, nodeMeta) {\n var iconName = nodeMeta.iconName,\n title = nodeMeta.title,\n titleId = nodeMeta.titleId,\n prefix = nodeMeta.prefix,\n transform = nodeMeta.transform,\n symbol = nodeMeta.symbol,\n mask = nodeMeta.mask,\n maskId = nodeMeta.maskId,\n extra = nodeMeta.extra;\n return new picked(function (resolve, reject) {\n picked.all([findIcon(iconName, prefix), findIcon(mask.iconName, mask.prefix)]).then(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n main = _ref2[0],\n mask = _ref2[1];\n\n resolve([node, makeInlineSvgAbstract({\n icons: {\n main: main,\n mask: mask\n },\n prefix: prefix,\n iconName: iconName,\n transform: transform,\n symbol: symbol,\n mask: mask,\n maskId: maskId,\n title: title,\n titleId: titleId,\n extra: extra,\n watchable: true\n })]);\n });\n });\n}\n\nfunction generateLayersText(node, nodeMeta) {\n var title = nodeMeta.title,\n transform = nodeMeta.transform,\n extra = nodeMeta.extra;\n var width = null;\n var height = null;\n\n if (IS_IE) {\n var computedFontSize = parseInt(getComputedStyle(node).fontSize, 10);\n var boundingClientRect = node.getBoundingClientRect();\n width = boundingClientRect.width / computedFontSize;\n height = boundingClientRect.height / computedFontSize;\n }\n\n if (config.autoA11y && !title) {\n extra.attributes['aria-hidden'] = 'true';\n }\n\n return picked.resolve([node, makeLayersTextAbstract({\n content: node.innerHTML,\n width: width,\n height: height,\n transform: transform,\n title: title,\n extra: extra,\n watchable: true\n })]);\n}\n\nfunction generateMutation(node) {\n var nodeMeta = parseMeta(node);\n\n if (~nodeMeta.extra.classes.indexOf(LAYERS_TEXT_CLASSNAME)) {\n return generateLayersText(node, nodeMeta);\n } else {\n return generateSvgReplacementMutation(node, nodeMeta);\n }\n}\n\nfunction onTree(root) {\n var callback = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;\n if (!IS_DOM) return;\n var htmlClassList = DOCUMENT.documentElement.classList;\n\n var hclAdd = function hclAdd(suffix) {\n return htmlClassList.add(\"\".concat(HTML_CLASS_I2SVG_BASE_CLASS, \"-\").concat(suffix));\n };\n\n var hclRemove = function hclRemove(suffix) {\n return htmlClassList.remove(\"\".concat(HTML_CLASS_I2SVG_BASE_CLASS, \"-\").concat(suffix));\n };\n\n var prefixes = config.autoFetchSvg ? Object.keys(PREFIX_TO_STYLE) : Object.keys(styles$3);\n var prefixesDomQuery = [\".\".concat(LAYERS_TEXT_CLASSNAME, \":not([\").concat(DATA_FA_I2SVG, \"])\")].concat(prefixes.map(function (p) {\n return \".\".concat(p, \":not([\").concat(DATA_FA_I2SVG, \"])\");\n })).join(', ');\n\n if (prefixesDomQuery.length === 0) {\n return;\n }\n\n var candidates = [];\n\n try {\n candidates = toArray(root.querySelectorAll(prefixesDomQuery));\n } catch (e) {// noop\n }\n\n if (candidates.length > 0) {\n hclAdd('pending');\n hclRemove('complete');\n } else {\n return;\n }\n\n var mark = perf.begin('onTree');\n var mutations = candidates.reduce(function (acc, node) {\n try {\n var mutation = generateMutation(node);\n\n if (mutation) {\n acc.push(mutation);\n }\n } catch (e) {\n if (!PRODUCTION) {\n if (e instanceof MissingIcon) {\n console.error(e);\n }\n }\n }\n\n return acc;\n }, []);\n return new picked(function (resolve, reject) {\n picked.all(mutations).then(function (resolvedMutations) {\n perform(resolvedMutations, function () {\n hclAdd('active');\n hclAdd('complete');\n hclRemove('pending');\n if (typeof callback === 'function') callback();\n mark();\n resolve();\n });\n }).catch(function () {\n mark();\n reject();\n });\n });\n}\nfunction onNode(node) {\n var callback = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : null;\n generateMutation(node).then(function (mutation) {\n if (mutation) {\n perform([mutation], callback);\n }\n });\n}\n\nfunction replaceForPosition(node, position) {\n var pendingAttribute = \"\".concat(DATA_FA_PSEUDO_ELEMENT_PENDING).concat(position.replace(':', '-'));\n return new picked(function (resolve, reject) {\n if (node.getAttribute(pendingAttribute) !== null) {\n // This node is already being processed\n return resolve();\n }\n\n var children = toArray(node.children);\n var alreadyProcessedPseudoElement = children.filter(function (c) {\n return c.getAttribute(DATA_FA_PSEUDO_ELEMENT) === position;\n })[0];\n var styles = WINDOW.getComputedStyle(node, position);\n var fontFamily = styles.getPropertyValue('font-family').match(FONT_FAMILY_PATTERN);\n var fontWeight = styles.getPropertyValue('font-weight');\n var content = styles.getPropertyValue('content');\n\n if (alreadyProcessedPseudoElement && !fontFamily) {\n // If we've already processed it but the current computed style does not result in a font-family,\n // that probably means that a class name that was previously present to make the icon has been\n // removed. So we now should delete the icon.\n node.removeChild(alreadyProcessedPseudoElement);\n return resolve();\n } else if (fontFamily && content !== 'none' && content !== '') {\n var _content = styles.getPropertyValue('content');\n\n var prefix = ~['Solid', 'Regular', 'Light', 'Duotone', 'Brands', 'Kit'].indexOf(fontFamily[2]) ? STYLE_TO_PREFIX[fontFamily[2].toLowerCase()] : FONT_WEIGHT_TO_PREFIX[fontWeight];\n var hexValue = toHex(_content.length === 3 ? _content.substr(1, 1) : _content);\n var iconName = byUnicode(prefix, hexValue);\n var iconIdentifier = iconName; // Only convert the pseudo element in this :before/:after position into an icon if we haven't\n // already done so with the same prefix and iconName\n\n if (iconName && (!alreadyProcessedPseudoElement || alreadyProcessedPseudoElement.getAttribute(DATA_PREFIX) !== prefix || alreadyProcessedPseudoElement.getAttribute(DATA_ICON) !== iconIdentifier)) {\n node.setAttribute(pendingAttribute, iconIdentifier);\n\n if (alreadyProcessedPseudoElement) {\n // Delete the old one, since we're replacing it with a new one\n node.removeChild(alreadyProcessedPseudoElement);\n }\n\n var meta = blankMeta();\n var extra = meta.extra;\n extra.attributes[DATA_FA_PSEUDO_ELEMENT] = position;\n findIcon(iconName, prefix).then(function (main) {\n var abstract = makeInlineSvgAbstract(_objectSpread({}, meta, {\n icons: {\n main: main,\n mask: emptyCanonicalIcon()\n },\n prefix: prefix,\n iconName: iconIdentifier,\n extra: extra,\n watchable: true\n }));\n var element = DOCUMENT.createElement('svg');\n\n if (position === ':before') {\n node.insertBefore(element, node.firstChild);\n } else {\n node.appendChild(element);\n }\n\n element.outerHTML = abstract.map(function (a) {\n return toHtml(a);\n }).join('\\n');\n node.removeAttribute(pendingAttribute);\n resolve();\n }).catch(reject);\n } else {\n resolve();\n }\n } else {\n resolve();\n }\n });\n}\n\nfunction replace(node) {\n return picked.all([replaceForPosition(node, ':before'), replaceForPosition(node, ':after')]);\n}\n\nfunction processable(node) {\n return node.parentNode !== document.head && !~TAGNAMES_TO_SKIP_FOR_PSEUDOELEMENTS.indexOf(node.tagName.toUpperCase()) && !node.getAttribute(DATA_FA_PSEUDO_ELEMENT) && (!node.parentNode || node.parentNode.tagName !== 'svg');\n}\n\nfunction searchPseudoElements (root) {\n if (!IS_DOM) return;\n return new picked(function (resolve, reject) {\n var operations = toArray(root.querySelectorAll('*')).filter(processable).map(replace);\n var end = perf.begin('searchPseudoElements');\n disableObservation();\n picked.all(operations).then(function () {\n end();\n enableObservation();\n resolve();\n }).catch(function () {\n end();\n enableObservation();\n reject();\n });\n });\n}\n\nvar baseStyles = \"svg:not(:root).svg-inline--fa {\\n overflow: visible;\\n}\\n\\n.svg-inline--fa {\\n display: inline-block;\\n font-size: inherit;\\n height: 1em;\\n overflow: visible;\\n vertical-align: -0.125em;\\n}\\n.svg-inline--fa.fa-lg {\\n vertical-align: -0.225em;\\n}\\n.svg-inline--fa.fa-w-1 {\\n width: 0.0625em;\\n}\\n.svg-inline--fa.fa-w-2 {\\n width: 0.125em;\\n}\\n.svg-inline--fa.fa-w-3 {\\n width: 0.1875em;\\n}\\n.svg-inline--fa.fa-w-4 {\\n width: 0.25em;\\n}\\n.svg-inline--fa.fa-w-5 {\\n width: 0.3125em;\\n}\\n.svg-inline--fa.fa-w-6 {\\n width: 0.375em;\\n}\\n.svg-inline--fa.fa-w-7 {\\n width: 0.4375em;\\n}\\n.svg-inline--fa.fa-w-8 {\\n width: 0.5em;\\n}\\n.svg-inline--fa.fa-w-9 {\\n width: 0.5625em;\\n}\\n.svg-inline--fa.fa-w-10 {\\n width: 0.625em;\\n}\\n.svg-inline--fa.fa-w-11 {\\n width: 0.6875em;\\n}\\n.svg-inline--fa.fa-w-12 {\\n width: 0.75em;\\n}\\n.svg-inline--fa.fa-w-13 {\\n width: 0.8125em;\\n}\\n.svg-inline--fa.fa-w-14 {\\n width: 0.875em;\\n}\\n.svg-inline--fa.fa-w-15 {\\n width: 0.9375em;\\n}\\n.svg-inline--fa.fa-w-16 {\\n width: 1em;\\n}\\n.svg-inline--fa.fa-w-17 {\\n width: 1.0625em;\\n}\\n.svg-inline--fa.fa-w-18 {\\n width: 1.125em;\\n}\\n.svg-inline--fa.fa-w-19 {\\n width: 1.1875em;\\n}\\n.svg-inline--fa.fa-w-20 {\\n width: 1.25em;\\n}\\n.svg-inline--fa.fa-pull-left {\\n margin-right: 0.3em;\\n width: auto;\\n}\\n.svg-inline--fa.fa-pull-right {\\n margin-left: 0.3em;\\n width: auto;\\n}\\n.svg-inline--fa.fa-border {\\n height: 1.5em;\\n}\\n.svg-inline--fa.fa-li {\\n width: 2em;\\n}\\n.svg-inline--fa.fa-fw {\\n width: 1.25em;\\n}\\n\\n.fa-layers svg.svg-inline--fa {\\n bottom: 0;\\n left: 0;\\n margin: auto;\\n position: absolute;\\n right: 0;\\n top: 0;\\n}\\n\\n.fa-layers {\\n display: inline-block;\\n height: 1em;\\n position: relative;\\n text-align: center;\\n vertical-align: -0.125em;\\n width: 1em;\\n}\\n.fa-layers svg.svg-inline--fa {\\n -webkit-transform-origin: center center;\\n transform-origin: center center;\\n}\\n\\n.fa-layers-counter, .fa-layers-text {\\n display: inline-block;\\n position: absolute;\\n text-align: center;\\n}\\n\\n.fa-layers-text {\\n left: 50%;\\n top: 50%;\\n -webkit-transform: translate(-50%, -50%);\\n transform: translate(-50%, -50%);\\n -webkit-transform-origin: center center;\\n transform-origin: center center;\\n}\\n\\n.fa-layers-counter {\\n background-color: #ff253a;\\n border-radius: 1em;\\n -webkit-box-sizing: border-box;\\n box-sizing: border-box;\\n color: #fff;\\n height: 1.5em;\\n line-height: 1;\\n max-width: 5em;\\n min-width: 1.5em;\\n overflow: hidden;\\n padding: 0.25em;\\n right: 0;\\n text-overflow: ellipsis;\\n top: 0;\\n -webkit-transform: scale(0.25);\\n transform: scale(0.25);\\n -webkit-transform-origin: top right;\\n transform-origin: top right;\\n}\\n\\n.fa-layers-bottom-right {\\n bottom: 0;\\n right: 0;\\n top: auto;\\n -webkit-transform: scale(0.25);\\n transform: scale(0.25);\\n -webkit-transform-origin: bottom right;\\n transform-origin: bottom right;\\n}\\n\\n.fa-layers-bottom-left {\\n bottom: 0;\\n left: 0;\\n right: auto;\\n top: auto;\\n -webkit-transform: scale(0.25);\\n transform: scale(0.25);\\n -webkit-transform-origin: bottom left;\\n transform-origin: bottom left;\\n}\\n\\n.fa-layers-top-right {\\n right: 0;\\n top: 0;\\n -webkit-transform: scale(0.25);\\n transform: scale(0.25);\\n -webkit-transform-origin: top right;\\n transform-origin: top right;\\n}\\n\\n.fa-layers-top-left {\\n left: 0;\\n right: auto;\\n top: 0;\\n -webkit-transform: scale(0.25);\\n transform: scale(0.25);\\n -webkit-transform-origin: top left;\\n transform-origin: top left;\\n}\\n\\n.fa-lg {\\n font-size: 1.3333333333em;\\n line-height: 0.75em;\\n vertical-align: -0.0667em;\\n}\\n\\n.fa-xs {\\n font-size: 0.75em;\\n}\\n\\n.fa-sm {\\n font-size: 0.875em;\\n}\\n\\n.fa-1x {\\n font-size: 1em;\\n}\\n\\n.fa-2x {\\n font-size: 2em;\\n}\\n\\n.fa-3x {\\n font-size: 3em;\\n}\\n\\n.fa-4x {\\n font-size: 4em;\\n}\\n\\n.fa-5x {\\n font-size: 5em;\\n}\\n\\n.fa-6x {\\n font-size: 6em;\\n}\\n\\n.fa-7x {\\n font-size: 7em;\\n}\\n\\n.fa-8x {\\n font-size: 8em;\\n}\\n\\n.fa-9x {\\n font-size: 9em;\\n}\\n\\n.fa-10x {\\n font-size: 10em;\\n}\\n\\n.fa-fw {\\n text-align: center;\\n width: 1.25em;\\n}\\n\\n.fa-ul {\\n list-style-type: none;\\n margin-left: 2.5em;\\n padding-left: 0;\\n}\\n.fa-ul > li {\\n position: relative;\\n}\\n\\n.fa-li {\\n left: -2em;\\n position: absolute;\\n text-align: center;\\n width: 2em;\\n line-height: inherit;\\n}\\n\\n.fa-border {\\n border: solid 0.08em #eee;\\n border-radius: 0.1em;\\n padding: 0.2em 0.25em 0.15em;\\n}\\n\\n.fa-pull-left {\\n float: left;\\n}\\n\\n.fa-pull-right {\\n float: right;\\n}\\n\\n.fa.fa-pull-left,\\n.fas.fa-pull-left,\\n.far.fa-pull-left,\\n.fal.fa-pull-left,\\n.fab.fa-pull-left {\\n margin-right: 0.3em;\\n}\\n.fa.fa-pull-right,\\n.fas.fa-pull-right,\\n.far.fa-pull-right,\\n.fal.fa-pull-right,\\n.fab.fa-pull-right {\\n margin-left: 0.3em;\\n}\\n\\n.fa-spin {\\n -webkit-animation: fa-spin 2s infinite linear;\\n animation: fa-spin 2s infinite linear;\\n}\\n\\n.fa-pulse {\\n -webkit-animation: fa-spin 1s infinite steps(8);\\n animation: fa-spin 1s infinite steps(8);\\n}\\n\\n@-webkit-keyframes fa-spin {\\n 0% {\\n -webkit-transform: rotate(0deg);\\n transform: rotate(0deg);\\n }\\n 100% {\\n -webkit-transform: rotate(360deg);\\n transform: rotate(360deg);\\n }\\n}\\n\\n@keyframes fa-spin {\\n 0% {\\n -webkit-transform: rotate(0deg);\\n transform: rotate(0deg);\\n }\\n 100% {\\n -webkit-transform: rotate(360deg);\\n transform: rotate(360deg);\\n }\\n}\\n.fa-rotate-90 {\\n -ms-filter: \\\"progid:DXImageTransform.Microsoft.BasicImage(rotation=1)\\\";\\n -webkit-transform: rotate(90deg);\\n transform: rotate(90deg);\\n}\\n\\n.fa-rotate-180 {\\n -ms-filter: \\\"progid:DXImageTransform.Microsoft.BasicImage(rotation=2)\\\";\\n -webkit-transform: rotate(180deg);\\n transform: rotate(180deg);\\n}\\n\\n.fa-rotate-270 {\\n -ms-filter: \\\"progid:DXImageTransform.Microsoft.BasicImage(rotation=3)\\\";\\n -webkit-transform: rotate(270deg);\\n transform: rotate(270deg);\\n}\\n\\n.fa-flip-horizontal {\\n -ms-filter: \\\"progid:DXImageTransform.Microsoft.BasicImage(rotation=0, mirror=1)\\\";\\n -webkit-transform: scale(-1, 1);\\n transform: scale(-1, 1);\\n}\\n\\n.fa-flip-vertical {\\n -ms-filter: \\\"progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)\\\";\\n -webkit-transform: scale(1, -1);\\n transform: scale(1, -1);\\n}\\n\\n.fa-flip-both, .fa-flip-horizontal.fa-flip-vertical {\\n -ms-filter: \\\"progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)\\\";\\n -webkit-transform: scale(-1, -1);\\n transform: scale(-1, -1);\\n}\\n\\n:root .fa-rotate-90,\\n:root .fa-rotate-180,\\n:root .fa-rotate-270,\\n:root .fa-flip-horizontal,\\n:root .fa-flip-vertical,\\n:root .fa-flip-both {\\n -webkit-filter: none;\\n filter: none;\\n}\\n\\n.fa-stack {\\n display: inline-block;\\n height: 2em;\\n position: relative;\\n width: 2.5em;\\n}\\n\\n.fa-stack-1x,\\n.fa-stack-2x {\\n bottom: 0;\\n left: 0;\\n margin: auto;\\n position: absolute;\\n right: 0;\\n top: 0;\\n}\\n\\n.svg-inline--fa.fa-stack-1x {\\n height: 1em;\\n width: 1.25em;\\n}\\n.svg-inline--fa.fa-stack-2x {\\n height: 2em;\\n width: 2.5em;\\n}\\n\\n.fa-inverse {\\n color: #fff;\\n}\\n\\n.sr-only {\\n border: 0;\\n clip: rect(0, 0, 0, 0);\\n height: 1px;\\n margin: -1px;\\n overflow: hidden;\\n padding: 0;\\n position: absolute;\\n width: 1px;\\n}\\n\\n.sr-only-focusable:active, .sr-only-focusable:focus {\\n clip: auto;\\n height: auto;\\n margin: 0;\\n overflow: visible;\\n position: static;\\n width: auto;\\n}\\n\\n.svg-inline--fa .fa-primary {\\n fill: var(--fa-primary-color, currentColor);\\n opacity: 1;\\n opacity: var(--fa-primary-opacity, 1);\\n}\\n\\n.svg-inline--fa .fa-secondary {\\n fill: var(--fa-secondary-color, currentColor);\\n opacity: 0.4;\\n opacity: var(--fa-secondary-opacity, 0.4);\\n}\\n\\n.svg-inline--fa.fa-swap-opacity .fa-primary {\\n opacity: 0.4;\\n opacity: var(--fa-secondary-opacity, 0.4);\\n}\\n\\n.svg-inline--fa.fa-swap-opacity .fa-secondary {\\n opacity: 1;\\n opacity: var(--fa-primary-opacity, 1);\\n}\\n\\n.svg-inline--fa mask .fa-primary,\\n.svg-inline--fa mask .fa-secondary {\\n fill: black;\\n}\\n\\n.fad.fa-inverse {\\n color: #fff;\\n}\";\n\nfunction css () {\n var dfp = DEFAULT_FAMILY_PREFIX;\n var drc = DEFAULT_REPLACEMENT_CLASS;\n var fp = config.familyPrefix;\n var rc = config.replacementClass;\n var s = baseStyles;\n\n if (fp !== dfp || rc !== drc) {\n var dPatt = new RegExp(\"\\\\.\".concat(dfp, \"\\\\-\"), 'g');\n var customPropPatt = new RegExp(\"\\\\--\".concat(dfp, \"\\\\-\"), 'g');\n var rPatt = new RegExp(\"\\\\.\".concat(drc), 'g');\n s = s.replace(dPatt, \".\".concat(fp, \"-\")).replace(customPropPatt, \"--\".concat(fp, \"-\")).replace(rPatt, \".\".concat(rc));\n }\n\n return s;\n}\n\nvar Library =\n/*#__PURE__*/\nfunction () {\n function Library() {\n _classCallCheck(this, Library);\n\n this.definitions = {};\n }\n\n _createClass(Library, [{\n key: \"add\",\n value: function add() {\n var _this = this;\n\n for (var _len = arguments.length, definitions = new Array(_len), _key = 0; _key < _len; _key++) {\n definitions[_key] = arguments[_key];\n }\n\n var additions = definitions.reduce(this._pullDefinitions, {});\n Object.keys(additions).forEach(function (key) {\n _this.definitions[key] = _objectSpread({}, _this.definitions[key] || {}, additions[key]);\n defineIcons(key, additions[key]);\n build();\n });\n }\n }, {\n key: \"reset\",\n value: function reset() {\n this.definitions = {};\n }\n }, {\n key: \"_pullDefinitions\",\n value: function _pullDefinitions(additions, definition) {\n var normalized = definition.prefix && definition.iconName && definition.icon ? {\n 0: definition\n } : definition;\n Object.keys(normalized).map(function (key) {\n var _normalized$key = normalized[key],\n prefix = _normalized$key.prefix,\n iconName = _normalized$key.iconName,\n icon = _normalized$key.icon;\n if (!additions[prefix]) additions[prefix] = {};\n additions[prefix][iconName] = icon;\n });\n return additions;\n }\n }]);\n\n return Library;\n}();\n\nfunction ensureCss() {\n if (config.autoAddCss && !_cssInserted) {\n insertCss(css());\n\n _cssInserted = true;\n }\n}\n\nfunction apiObject(val, abstractCreator) {\n Object.defineProperty(val, 'abstract', {\n get: abstractCreator\n });\n Object.defineProperty(val, 'html', {\n get: function get() {\n return val.abstract.map(function (a) {\n return toHtml(a);\n });\n }\n });\n Object.defineProperty(val, 'node', {\n get: function get() {\n if (!IS_DOM) return;\n var container = DOCUMENT.createElement('div');\n container.innerHTML = val.html;\n return container.children;\n }\n });\n return val;\n}\n\nfunction findIconDefinition(iconLookup) {\n var _iconLookup$prefix = iconLookup.prefix,\n prefix = _iconLookup$prefix === void 0 ? 'fa' : _iconLookup$prefix,\n iconName = iconLookup.iconName;\n if (!iconName) return;\n return iconFromMapping(library.definitions, prefix, iconName) || iconFromMapping(namespace.styles, prefix, iconName);\n}\n\nfunction resolveIcons(next) {\n return function (maybeIconDefinition) {\n var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var iconDefinition = (maybeIconDefinition || {}).icon ? maybeIconDefinition : findIconDefinition(maybeIconDefinition || {});\n var mask = params.mask;\n\n if (mask) {\n mask = (mask || {}).icon ? mask : findIconDefinition(mask || {});\n }\n\n return next(iconDefinition, _objectSpread({}, params, {\n mask: mask\n }));\n };\n}\n\nvar library = new Library();\nvar noAuto = function noAuto() {\n config.autoReplaceSvg = false;\n config.observeMutations = false;\n disconnect();\n};\nvar _cssInserted = false;\nvar dom = {\n i2svg: function i2svg() {\n var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n if (IS_DOM) {\n ensureCss();\n var _params$node = params.node,\n node = _params$node === void 0 ? DOCUMENT : _params$node,\n _params$callback = params.callback,\n callback = _params$callback === void 0 ? function () {} : _params$callback;\n\n if (config.searchPseudoElements) {\n searchPseudoElements(node);\n }\n\n return onTree(node, callback);\n } else {\n return picked.reject('Operation requires a DOM of some kind.');\n }\n },\n css: css,\n insertCss: function insertCss$$1() {\n if (!_cssInserted) {\n insertCss(css());\n\n _cssInserted = true;\n }\n },\n watch: function watch() {\n var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var autoReplaceSvgRoot = params.autoReplaceSvgRoot,\n observeMutationsRoot = params.observeMutationsRoot;\n\n if (config.autoReplaceSvg === false) {\n config.autoReplaceSvg = true;\n }\n\n config.observeMutations = true;\n domready(function () {\n autoReplace({\n autoReplaceSvgRoot: autoReplaceSvgRoot\n });\n observe({\n treeCallback: onTree,\n nodeCallback: onNode,\n pseudoElementsCallback: searchPseudoElements,\n observeMutationsRoot: observeMutationsRoot\n });\n });\n }\n};\nvar parse = {\n transform: function transform(transformString) {\n return parseTransformString(transformString);\n }\n};\nvar icon = resolveIcons(function (iconDefinition) {\n var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var _params$transform = params.transform,\n transform = _params$transform === void 0 ? meaninglessTransform : _params$transform,\n _params$symbol = params.symbol,\n symbol = _params$symbol === void 0 ? false : _params$symbol,\n _params$mask = params.mask,\n mask = _params$mask === void 0 ? null : _params$mask,\n _params$maskId = params.maskId,\n maskId = _params$maskId === void 0 ? null : _params$maskId,\n _params$title = params.title,\n title = _params$title === void 0 ? null : _params$title,\n _params$titleId = params.titleId,\n titleId = _params$titleId === void 0 ? null : _params$titleId,\n _params$classes = params.classes,\n classes = _params$classes === void 0 ? [] : _params$classes,\n _params$attributes = params.attributes,\n attributes = _params$attributes === void 0 ? {} : _params$attributes,\n _params$styles = params.styles,\n styles = _params$styles === void 0 ? {} : _params$styles;\n if (!iconDefinition) return;\n var prefix = iconDefinition.prefix,\n iconName = iconDefinition.iconName,\n icon = iconDefinition.icon;\n return apiObject(_objectSpread({\n type: 'icon'\n }, iconDefinition), function () {\n ensureCss();\n\n if (config.autoA11y) {\n if (title) {\n attributes['aria-labelledby'] = \"\".concat(config.replacementClass, \"-title-\").concat(titleId || nextUniqueId());\n } else {\n attributes['aria-hidden'] = 'true';\n attributes['focusable'] = 'false';\n }\n }\n\n return makeInlineSvgAbstract({\n icons: {\n main: asFoundIcon(icon),\n mask: mask ? asFoundIcon(mask.icon) : {\n found: false,\n width: null,\n height: null,\n icon: {}\n }\n },\n prefix: prefix,\n iconName: iconName,\n transform: _objectSpread({}, meaninglessTransform, transform),\n symbol: symbol,\n title: title,\n maskId: maskId,\n titleId: titleId,\n extra: {\n attributes: attributes,\n styles: styles,\n classes: classes\n }\n });\n });\n});\nvar text = function text(content) {\n var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var _params$transform2 = params.transform,\n transform = _params$transform2 === void 0 ? meaninglessTransform : _params$transform2,\n _params$title2 = params.title,\n title = _params$title2 === void 0 ? null : _params$title2,\n _params$classes2 = params.classes,\n classes = _params$classes2 === void 0 ? [] : _params$classes2,\n _params$attributes2 = params.attributes,\n attributes = _params$attributes2 === void 0 ? {} : _params$attributes2,\n _params$styles2 = params.styles,\n styles = _params$styles2 === void 0 ? {} : _params$styles2;\n return apiObject({\n type: 'text',\n content: content\n }, function () {\n ensureCss();\n return makeLayersTextAbstract({\n content: content,\n transform: _objectSpread({}, meaninglessTransform, transform),\n title: title,\n extra: {\n attributes: attributes,\n styles: styles,\n classes: [\"\".concat(config.familyPrefix, \"-layers-text\")].concat(_toConsumableArray(classes))\n }\n });\n });\n};\nvar counter = function counter(content) {\n var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var _params$title3 = params.title,\n title = _params$title3 === void 0 ? null : _params$title3,\n _params$classes3 = params.classes,\n classes = _params$classes3 === void 0 ? [] : _params$classes3,\n _params$attributes3 = params.attributes,\n attributes = _params$attributes3 === void 0 ? {} : _params$attributes3,\n _params$styles3 = params.styles,\n styles = _params$styles3 === void 0 ? {} : _params$styles3;\n return apiObject({\n type: 'counter',\n content: content\n }, function () {\n ensureCss();\n return makeLayersCounterAbstract({\n content: content.toString(),\n title: title,\n extra: {\n attributes: attributes,\n styles: styles,\n classes: [\"\".concat(config.familyPrefix, \"-layers-counter\")].concat(_toConsumableArray(classes))\n }\n });\n });\n};\nvar layer = function layer(assembler) {\n var params = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n var _params$classes4 = params.classes,\n classes = _params$classes4 === void 0 ? [] : _params$classes4;\n return apiObject({\n type: 'layer'\n }, function () {\n ensureCss();\n var children = [];\n assembler(function (args) {\n Array.isArray(args) ? args.map(function (a) {\n children = children.concat(a.abstract);\n }) : children = children.concat(args.abstract);\n });\n return [{\n tag: 'span',\n attributes: {\n class: [\"\".concat(config.familyPrefix, \"-layers\")].concat(_toConsumableArray(classes)).join(' ')\n },\n children: children\n }];\n });\n};\nvar api = {\n noAuto: noAuto,\n config: config,\n dom: dom,\n library: library,\n parse: parse,\n findIconDefinition: findIconDefinition,\n icon: icon,\n text: text,\n counter: counter,\n layer: layer,\n toHtml: toHtml\n};\n\nvar autoReplace = function autoReplace() {\n var params = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n var _params$autoReplaceSv = params.autoReplaceSvgRoot,\n autoReplaceSvgRoot = _params$autoReplaceSv === void 0 ? DOCUMENT : _params$autoReplaceSv;\n if ((Object.keys(namespace.styles).length > 0 || config.autoFetchSvg) && IS_DOM && config.autoReplaceSvg) api.dom.i2svg({\n node: autoReplaceSvgRoot\n });\n};\n\nexport { icon, noAuto, config, toHtml, layer, text, counter, library, dom, parse, findIconDefinition };\n","\"use strict\";\n\nvar _interopRequireDefault = require(\"@babel/runtime/helpers/interopRequireDefault\");\nObject.defineProperty(exports, \"__esModule\", {\n value: true\n});\nexports.default = void 0;\nvar _createSvgIcon = _interopRequireDefault(require(\"./utils/createSvgIcon\"));\nvar _jsxRuntime = require(\"react/jsx-runtime\");\nvar _default = (0, _createSvgIcon.default)( /*#__PURE__*/(0, _jsxRuntime.jsx)(\"path\", {\n d: \"M14 2H6c-1.1 0-1.99.9-1.99 2L4 20c0 1.1.89 2 1.99 2H18c1.1 0 2-.9 2-2V8l-6-6zm2 16H8v-2h8v2zm0-4H8v-2h8v2zm-3-5V3.5L18.5 9H13z\"\n}), 'Description');\nexports.default = _default;","var e10 = Math.sqrt(50),\n e5 = Math.sqrt(10),\n e2 = Math.sqrt(2);\n\nexport default function(start, stop, count) {\n var reverse,\n i = -1,\n n,\n ticks,\n step;\n\n stop = +stop, start = +start, count = +count;\n if (start === stop && count > 0) return [start];\n if (reverse = stop < start) n = start, start = stop, stop = n;\n if ((step = tickIncrement(start, stop, count)) === 0 || !isFinite(step)) return [];\n\n if (step > 0) {\n let r0 = Math.round(start / step), r1 = Math.round(stop / step);\n if (r0 * step < start) ++r0;\n if (r1 * step > stop) --r1;\n ticks = new Array(n = r1 - r0 + 1);\n while (++i < n) ticks[i] = (r0 + i) * step;\n } else {\n step = -step;\n let r0 = Math.round(start * step), r1 = Math.round(stop * step);\n if (r0 / step < start) ++r0;\n if (r1 / step > stop) --r1;\n ticks = new Array(n = r1 - r0 + 1);\n while (++i < n) ticks[i] = (r0 + i) / step;\n }\n\n if (reverse) ticks.reverse();\n\n return ticks;\n}\n\nexport function tickIncrement(start, stop, count) {\n var step = (stop - start) / Math.max(0, count),\n power = Math.floor(Math.log(step) / Math.LN10),\n error = step / Math.pow(10, power);\n return power >= 0\n ? (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1) * Math.pow(10, power)\n : -Math.pow(10, -power) / (error >= e10 ? 10 : error >= e5 ? 5 : error >= e2 ? 2 : 1);\n}\n\nexport function tickStep(start, stop, count) {\n var step0 = Math.abs(stop - start) / Math.max(0, count),\n step1 = Math.pow(10, Math.floor(Math.log(step0) / Math.LN10)),\n error = step0 / step1;\n if (error >= e10) step1 *= 10;\n else if (error >= e5) step1 *= 5;\n else if (error >= e2) step1 *= 2;\n return stop < start ? -step1 : step1;\n}\n","export default function(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n","import ascending from \"./ascending.js\";\n\nexport default function(f) {\n let delta = f;\n let compare = f;\n\n if (f.length === 1) {\n delta = (d, x) => f(d) - x;\n compare = ascendingComparator(f);\n }\n\n function left(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (compare(a[mid], x) < 0) lo = mid + 1;\n else hi = mid;\n }\n return lo;\n }\n\n function right(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n while (lo < hi) {\n const mid = (lo + hi) >>> 1;\n if (compare(a[mid], x) > 0) hi = mid;\n else lo = mid + 1;\n }\n return lo;\n }\n\n function center(a, x, lo, hi) {\n if (lo == null) lo = 0;\n if (hi == null) hi = a.length;\n const i = left(a, x, lo, hi - 1);\n return i > lo && delta(a[i - 1], x) > -delta(a[i], x) ? i - 1 : i;\n }\n\n return {left, center, right};\n}\n\nfunction ascendingComparator(f) {\n return (d, x) => ascending(f(d), x);\n}\n","import ascending from \"./ascending.js\";\nimport bisector from \"./bisector.js\";\nimport number from \"./number.js\";\n\nconst ascendingBisect = bisector(ascending);\nexport const bisectRight = ascendingBisect.right;\nexport const bisectLeft = ascendingBisect.left;\nexport const bisectCenter = bisector(number).center;\nexport default bisectRight;\n","export default function(x) {\n return x === null ? NaN : +x;\n}\n\nexport function* numbers(values, valueof) {\n if (valueof === undefined) {\n for (let value of values) {\n if (value != null && (value = +value) >= value) {\n yield value;\n }\n }\n } else {\n let index = -1;\n for (let value of values) {\n if ((value = valueof(value, ++index, values)) != null && (value = +value) >= value) {\n yield value;\n }\n }\n }\n}\n","export function basis(t1, v0, v1, v2, v3) {\n var t2 = t1 * t1, t3 = t2 * t1;\n return ((1 - 3 * t1 + 3 * t2 - t3) * v0\n + (4 - 6 * t2 + 3 * t3) * v1\n + (1 + 3 * t1 + 3 * t2 - 3 * t3) * v2\n + t3 * v3) / 6;\n}\n\nexport default function(values) {\n var n = values.length - 1;\n return function(t) {\n var i = t <= 0 ? (t = 0) : t >= 1 ? (t = 1, n - 1) : Math.floor(t * n),\n v1 = values[i],\n v2 = values[i + 1],\n v0 = i > 0 ? values[i - 1] : 2 * v1 - v2,\n v3 = i < n - 1 ? values[i + 2] : 2 * v2 - v1;\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n}\n","export default x => () => x;\n","import constant from \"./constant.js\";\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nexport function hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant(isNaN(a) ? b : a);\n}\n\nexport function gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a);\n };\n}\n\nexport default function nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant(isNaN(a) ? b : a);\n}\n","import {rgb as colorRgb} from \"d3-color\";\nimport basis from \"./basis.js\";\nimport basisClosed from \"./basisClosed.js\";\nimport nogamma, {gamma} from \"./color.js\";\n\nexport default (function rgbGamma(y) {\n var color = gamma(y);\n\n function rgb(start, end) {\n var r = color((start = colorRgb(start)).r, (end = colorRgb(end)).r),\n g = color(start.g, end.g),\n b = color(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb.gamma = rgbGamma;\n\n return rgb;\n})(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color;\n for (i = 0; i < n; ++i) {\n color = colorRgb(colors[i]);\n r[i] = color.r || 0;\n g[i] = color.g || 0;\n b[i] = color.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color.opacity = 1;\n return function(t) {\n color.r = r(t);\n color.g = g(t);\n color.b = b(t);\n return color + \"\";\n };\n };\n}\n\nexport var rgbBasis = rgbSpline(basis);\nexport var rgbBasisClosed = rgbSpline(basisClosed);\n","import {basis} from \"./basis.js\";\n\nexport default function(values) {\n var n = values.length;\n return function(t) {\n var i = Math.floor(((t %= 1) < 0 ? ++t : t) * n),\n v0 = values[(i + n - 1) % n],\n v1 = values[i % n],\n v2 = values[(i + 1) % n],\n v3 = values[(i + 2) % n];\n return basis((t - i / n) * n, v0, v1, v2, v3);\n };\n}\n","export default function(a, b) {\n var d = new Date;\n return a = +a, b = +b, function(t) {\n return d.setTime(a * (1 - t) + b * t), d;\n };\n}\n","import number from \"./number.js\";\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g,\n reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nexport default function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: number(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n}\n","\nconst EPSILON = Math.pow(2, -52);\nconst EDGE_STACK = new Uint32Array(512);\n\nexport default class Delaunator {\n\n static from(points, getX = defaultGetX, getY = defaultGetY) {\n const n = points.length;\n const coords = new Float64Array(n * 2);\n\n for (let i = 0; i < n; i++) {\n const p = points[i];\n coords[2 * i] = getX(p);\n coords[2 * i + 1] = getY(p);\n }\n\n return new Delaunator(coords);\n }\n\n constructor(coords) {\n const n = coords.length >> 1;\n if (n > 0 && typeof coords[0] !== 'number') throw new Error('Expected coords to contain numbers.');\n\n this.coords = coords;\n\n // arrays that will store the triangulation graph\n const maxTriangles = Math.max(2 * n - 5, 0);\n this._triangles = new Uint32Array(maxTriangles * 3);\n this._halfedges = new Int32Array(maxTriangles * 3);\n\n // temporary arrays for tracking the edges of the advancing convex hull\n this._hashSize = Math.ceil(Math.sqrt(n));\n this._hullPrev = new Uint32Array(n); // edge to prev edge\n this._hullNext = new Uint32Array(n); // edge to next edge\n this._hullTri = new Uint32Array(n); // edge to adjacent triangle\n this._hullHash = new Int32Array(this._hashSize).fill(-1); // angular edge hash\n\n // temporary arrays for sorting points\n this._ids = new Uint32Array(n);\n this._dists = new Float64Array(n);\n\n this.update();\n }\n\n update() {\n const {coords, _hullPrev: hullPrev, _hullNext: hullNext, _hullTri: hullTri, _hullHash: hullHash} = this;\n const n = coords.length >> 1;\n\n // populate an array of point indices; calculate input data bbox\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (let i = 0; i < n; i++) {\n const x = coords[2 * i];\n const y = coords[2 * i + 1];\n if (x < minX) minX = x;\n if (y < minY) minY = y;\n if (x > maxX) maxX = x;\n if (y > maxY) maxY = y;\n this._ids[i] = i;\n }\n const cx = (minX + maxX) / 2;\n const cy = (minY + maxY) / 2;\n\n let minDist = Infinity;\n let i0, i1, i2;\n\n // pick a seed point close to the center\n for (let i = 0; i < n; i++) {\n const d = dist(cx, cy, coords[2 * i], coords[2 * i + 1]);\n if (d < minDist) {\n i0 = i;\n minDist = d;\n }\n }\n const i0x = coords[2 * i0];\n const i0y = coords[2 * i0 + 1];\n\n minDist = Infinity;\n\n // find the point closest to the seed\n for (let i = 0; i < n; i++) {\n if (i === i0) continue;\n const d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1]);\n if (d < minDist && d > 0) {\n i1 = i;\n minDist = d;\n }\n }\n let i1x = coords[2 * i1];\n let i1y = coords[2 * i1 + 1];\n\n let minRadius = Infinity;\n\n // find the third point which forms the smallest circumcircle with the first two\n for (let i = 0; i < n; i++) {\n if (i === i0 || i === i1) continue;\n const r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1]);\n if (r < minRadius) {\n i2 = i;\n minRadius = r;\n }\n }\n let i2x = coords[2 * i2];\n let i2y = coords[2 * i2 + 1];\n\n if (minRadius === Infinity) {\n // order collinear points by dx (or dy if all x are identical)\n // and return the list as a hull\n for (let i = 0; i < n; i++) {\n this._dists[i] = (coords[2 * i] - coords[0]) || (coords[2 * i + 1] - coords[1]);\n }\n quicksort(this._ids, this._dists, 0, n - 1);\n const hull = new Uint32Array(n);\n let j = 0;\n for (let i = 0, d0 = -Infinity; i < n; i++) {\n const id = this._ids[i];\n if (this._dists[id] > d0) {\n hull[j++] = id;\n d0 = this._dists[id];\n }\n }\n this.hull = hull.subarray(0, j);\n this.triangles = new Uint32Array(0);\n this.halfedges = new Uint32Array(0);\n return;\n }\n\n // swap the order of the seed points for counter-clockwise orientation\n if (orient(i0x, i0y, i1x, i1y, i2x, i2y)) {\n const i = i1;\n const x = i1x;\n const y = i1y;\n i1 = i2;\n i1x = i2x;\n i1y = i2y;\n i2 = i;\n i2x = x;\n i2y = y;\n }\n\n const center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y);\n this._cx = center.x;\n this._cy = center.y;\n\n for (let i = 0; i < n; i++) {\n this._dists[i] = dist(coords[2 * i], coords[2 * i + 1], center.x, center.y);\n }\n\n // sort the points by distance from the seed triangle circumcenter\n quicksort(this._ids, this._dists, 0, n - 1);\n\n // set up the seed triangle as the starting hull\n this._hullStart = i0;\n let hullSize = 3;\n\n hullNext[i0] = hullPrev[i2] = i1;\n hullNext[i1] = hullPrev[i0] = i2;\n hullNext[i2] = hullPrev[i1] = i0;\n\n hullTri[i0] = 0;\n hullTri[i1] = 1;\n hullTri[i2] = 2;\n\n hullHash.fill(-1);\n hullHash[this._hashKey(i0x, i0y)] = i0;\n hullHash[this._hashKey(i1x, i1y)] = i1;\n hullHash[this._hashKey(i2x, i2y)] = i2;\n\n this.trianglesLen = 0;\n this._addTriangle(i0, i1, i2, -1, -1, -1);\n\n for (let k = 0, xp, yp; k < this._ids.length; k++) {\n const i = this._ids[k];\n const x = coords[2 * i];\n const y = coords[2 * i + 1];\n\n // skip near-duplicate points\n if (k > 0 && Math.abs(x - xp) <= EPSILON && Math.abs(y - yp) <= EPSILON) continue;\n xp = x;\n yp = y;\n\n // skip seed triangle points\n if (i === i0 || i === i1 || i === i2) continue;\n\n // find a visible edge on the convex hull using edge hash\n let start = 0;\n for (let j = 0, key = this._hashKey(x, y); j < this._hashSize; j++) {\n start = hullHash[(key + j) % this._hashSize];\n if (start !== -1 && start !== hullNext[start]) break;\n }\n\n start = hullPrev[start];\n let e = start, q;\n while (q = hullNext[e], !orient(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1])) {\n e = q;\n if (e === start) {\n e = -1;\n break;\n }\n }\n if (e === -1) continue; // likely a near-duplicate point; skip it\n\n // add the first triangle from the point\n let t = this._addTriangle(e, i, hullNext[e], -1, -1, hullTri[e]);\n\n // recursively flip triangles from the point until they satisfy the Delaunay condition\n hullTri[i] = this._legalize(t + 2);\n hullTri[e] = t; // keep track of boundary triangles on the hull\n hullSize++;\n\n // walk forward through the hull, adding more triangles and flipping recursively\n let n = hullNext[e];\n while (q = hullNext[n], orient(x, y, coords[2 * n], coords[2 * n + 1], coords[2 * q], coords[2 * q + 1])) {\n t = this._addTriangle(n, i, q, hullTri[i], -1, hullTri[n]);\n hullTri[i] = this._legalize(t + 2);\n hullNext[n] = n; // mark as removed\n hullSize--;\n n = q;\n }\n\n // walk backward from the other side, adding more triangles and flipping\n if (e === start) {\n while (q = hullPrev[e], orient(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1])) {\n t = this._addTriangle(q, i, e, -1, hullTri[e], hullTri[q]);\n this._legalize(t + 2);\n hullTri[q] = t;\n hullNext[e] = e; // mark as removed\n hullSize--;\n e = q;\n }\n }\n\n // update the hull indices\n this._hullStart = hullPrev[i] = e;\n hullNext[e] = hullPrev[n] = i;\n hullNext[i] = n;\n\n // save the two new edges in the hash table\n hullHash[this._hashKey(x, y)] = i;\n hullHash[this._hashKey(coords[2 * e], coords[2 * e + 1])] = e;\n }\n\n this.hull = new Uint32Array(hullSize);\n for (let i = 0, e = this._hullStart; i < hullSize; i++) {\n this.hull[i] = e;\n e = hullNext[e];\n }\n\n // trim typed triangle mesh arrays\n this.triangles = this._triangles.subarray(0, this.trianglesLen);\n this.halfedges = this._halfedges.subarray(0, this.trianglesLen);\n }\n\n _hashKey(x, y) {\n return Math.floor(pseudoAngle(x - this._cx, y - this._cy) * this._hashSize) % this._hashSize;\n }\n\n _legalize(a) {\n const {_triangles: triangles, _halfedges: halfedges, coords} = this;\n\n let i = 0;\n let ar = 0;\n\n // recursion eliminated with a fixed-size stack\n while (true) {\n const b = halfedges[a];\n\n /* if the pair of triangles doesn't satisfy the Delaunay condition\n * (p1 is inside the circumcircle of [p0, pl, pr]), flip them,\n * then do the same check/flip recursively for the new pair of triangles\n *\n * pl pl\n * /||\\ / \\\n * al/ || \\bl al/ \\a\n * / || \\ / \\\n * / a||b \\ flip /___ar___\\\n * p0\\ || /p1 => p0\\---bl---/p1\n * \\ || / \\ /\n * ar\\ || /br b\\ /br\n * \\||/ \\ /\n * pr pr\n */\n const a0 = a - a % 3;\n ar = a0 + (a + 2) % 3;\n\n if (b === -1) { // convex hull edge\n if (i === 0) break;\n a = EDGE_STACK[--i];\n continue;\n }\n\n const b0 = b - b % 3;\n const al = a0 + (a + 1) % 3;\n const bl = b0 + (b + 2) % 3;\n\n const p0 = triangles[ar];\n const pr = triangles[a];\n const pl = triangles[al];\n const p1 = triangles[bl];\n\n const illegal = inCircle(\n coords[2 * p0], coords[2 * p0 + 1],\n coords[2 * pr], coords[2 * pr + 1],\n coords[2 * pl], coords[2 * pl + 1],\n coords[2 * p1], coords[2 * p1 + 1]);\n\n if (illegal) {\n triangles[a] = p1;\n triangles[b] = p0;\n\n const hbl = halfedges[bl];\n\n // edge swapped on the other side of the hull (rare); fix the halfedge reference\n if (hbl === -1) {\n let e = this._hullStart;\n do {\n if (this._hullTri[e] === bl) {\n this._hullTri[e] = a;\n break;\n }\n e = this._hullPrev[e];\n } while (e !== this._hullStart);\n }\n this._link(a, hbl);\n this._link(b, halfedges[ar]);\n this._link(ar, bl);\n\n const br = b0 + (b + 1) % 3;\n\n // don't worry about hitting the cap: it can only happen on extremely degenerate input\n if (i < EDGE_STACK.length) {\n EDGE_STACK[i++] = br;\n }\n } else {\n if (i === 0) break;\n a = EDGE_STACK[--i];\n }\n }\n\n return ar;\n }\n\n _link(a, b) {\n this._halfedges[a] = b;\n if (b !== -1) this._halfedges[b] = a;\n }\n\n // add a new triangle given vertex indices and adjacent half-edge ids\n _addTriangle(i0, i1, i2, a, b, c) {\n const t = this.trianglesLen;\n\n this._triangles[t] = i0;\n this._triangles[t + 1] = i1;\n this._triangles[t + 2] = i2;\n\n this._link(t, a);\n this._link(t + 1, b);\n this._link(t + 2, c);\n\n this.trianglesLen += 3;\n\n return t;\n }\n}\n\n// monotonically increases with real angle, but doesn't need expensive trigonometry\nfunction pseudoAngle(dx, dy) {\n const p = dx / (Math.abs(dx) + Math.abs(dy));\n return (dy > 0 ? 3 - p : 1 + p) / 4; // [0..1]\n}\n\nfunction dist(ax, ay, bx, by) {\n const dx = ax - bx;\n const dy = ay - by;\n return dx * dx + dy * dy;\n}\n\n// return 2d orientation sign if we're confident in it through J. Shewchuk's error bound check\nfunction orientIfSure(px, py, rx, ry, qx, qy) {\n const l = (ry - py) * (qx - px);\n const r = (rx - px) * (qy - py);\n return Math.abs(l - r) >= 3.3306690738754716e-16 * Math.abs(l + r) ? l - r : 0;\n}\n\n// a more robust orientation test that's stable in a given triangle (to fix robustness issues)\nfunction orient(rx, ry, qx, qy, px, py) {\n const sign = orientIfSure(px, py, rx, ry, qx, qy) ||\n orientIfSure(rx, ry, qx, qy, px, py) ||\n orientIfSure(qx, qy, px, py, rx, ry);\n return sign < 0;\n}\n\nfunction inCircle(ax, ay, bx, by, cx, cy, px, py) {\n const dx = ax - px;\n const dy = ay - py;\n const ex = bx - px;\n const ey = by - py;\n const fx = cx - px;\n const fy = cy - py;\n\n const ap = dx * dx + dy * dy;\n const bp = ex * ex + ey * ey;\n const cp = fx * fx + fy * fy;\n\n return dx * (ey * cp - bp * fy) -\n dy * (ex * cp - bp * fx) +\n ap * (ex * fy - ey * fx) < 0;\n}\n\nfunction circumradius(ax, ay, bx, by, cx, cy) {\n const dx = bx - ax;\n const dy = by - ay;\n const ex = cx - ax;\n const ey = cy - ay;\n\n const bl = dx * dx + dy * dy;\n const cl = ex * ex + ey * ey;\n const d = 0.5 / (dx * ey - dy * ex);\n\n const x = (ey * bl - dy * cl) * d;\n const y = (dx * cl - ex * bl) * d;\n\n return x * x + y * y;\n}\n\nfunction circumcenter(ax, ay, bx, by, cx, cy) {\n const dx = bx - ax;\n const dy = by - ay;\n const ex = cx - ax;\n const ey = cy - ay;\n\n const bl = dx * dx + dy * dy;\n const cl = ex * ex + ey * ey;\n const d = 0.5 / (dx * ey - dy * ex);\n\n const x = ax + (ey * bl - dy * cl) * d;\n const y = ay + (dx * cl - ex * bl) * d;\n\n return {x, y};\n}\n\nfunction quicksort(ids, dists, left, right) {\n if (right - left <= 20) {\n for (let i = left + 1; i <= right; i++) {\n const temp = ids[i];\n const tempDist = dists[temp];\n let j = i - 1;\n while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = ids[j--];\n ids[j + 1] = temp;\n }\n } else {\n const median = (left + right) >> 1;\n let i = left + 1;\n let j = right;\n swap(ids, median, i);\n if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right);\n if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right);\n if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i);\n\n const temp = ids[i];\n const tempDist = dists[temp];\n while (true) {\n do i++; while (dists[ids[i]] < tempDist);\n do j--; while (dists[ids[j]] > tempDist);\n if (j < i) break;\n swap(ids, i, j);\n }\n ids[left + 1] = ids[j];\n ids[j] = temp;\n\n if (right - i + 1 >= j - left) {\n quicksort(ids, dists, i, right);\n quicksort(ids, dists, left, j - 1);\n } else {\n quicksort(ids, dists, left, j - 1);\n quicksort(ids, dists, i, right);\n }\n }\n}\n\nfunction swap(arr, i, j) {\n const tmp = arr[i];\n arr[i] = arr[j];\n arr[j] = tmp;\n}\n\nfunction defaultGetX(p) {\n return p[0];\n}\nfunction defaultGetY(p) {\n return p[1];\n}\n","const epsilon = 1e-6;\n\nexport default class Path {\n constructor() {\n this._x0 = this._y0 = // start of current subpath\n this._x1 = this._y1 = null; // end of current subpath\n this._ = \"\";\n }\n moveTo(x, y) {\n this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}`;\n }\n closePath() {\n if (this._x1 !== null) {\n this._x1 = this._x0, this._y1 = this._y0;\n this._ += \"Z\";\n }\n }\n lineTo(x, y) {\n this._ += `L${this._x1 = +x},${this._y1 = +y}`;\n }\n arc(x, y, r) {\n x = +x, y = +y, r = +r;\n const x0 = x + r;\n const y0 = y;\n if (r < 0) throw new Error(\"negative radius\");\n if (this._x1 === null) this._ += `M${x0},${y0}`;\n else if (Math.abs(this._x1 - x0) > epsilon || Math.abs(this._y1 - y0) > epsilon) this._ += \"L\" + x0 + \",\" + y0;\n if (!r) return;\n this._ += `A${r},${r},0,1,1,${x - r},${y}A${r},${r},0,1,1,${this._x1 = x0},${this._y1 = y0}`;\n }\n rect(x, y, w, h) {\n this._ += `M${this._x0 = this._x1 = +x},${this._y0 = this._y1 = +y}h${+w}v${+h}h${-w}Z`;\n }\n value() {\n return this._ || null;\n }\n}\n","export default class Polygon {\n constructor() {\n this._ = [];\n }\n moveTo(x, y) {\n this._.push([x, y]);\n }\n closePath() {\n this._.push(this._[0].slice());\n }\n lineTo(x, y) {\n this._.push([x, y]);\n }\n value() {\n return this._.length ? this._ : null;\n }\n}\n","import Path from \"./path.js\";\nimport Polygon from \"./polygon.js\";\n\nexport default class Voronoi {\n constructor(delaunay, [xmin, ymin, xmax, ymax] = [0, 0, 960, 500]) {\n if (!((xmax = +xmax) >= (xmin = +xmin)) || !((ymax = +ymax) >= (ymin = +ymin))) throw new Error(\"invalid bounds\");\n this.delaunay = delaunay;\n this._circumcenters = new Float64Array(delaunay.points.length * 2);\n this.vectors = new Float64Array(delaunay.points.length * 2);\n this.xmax = xmax, this.xmin = xmin;\n this.ymax = ymax, this.ymin = ymin;\n this._init();\n }\n update() {\n this.delaunay.update();\n this._init();\n return this;\n }\n _init() {\n const {delaunay: {points, hull, triangles}, vectors} = this;\n\n // Compute circumcenters.\n const circumcenters = this.circumcenters = this._circumcenters.subarray(0, triangles.length / 3 * 2);\n for (let i = 0, j = 0, n = triangles.length, x, y; i < n; i += 3, j += 2) {\n const t1 = triangles[i] * 2;\n const t2 = triangles[i + 1] * 2;\n const t3 = triangles[i + 2] * 2;\n const x1 = points[t1];\n const y1 = points[t1 + 1];\n const x2 = points[t2];\n const y2 = points[t2 + 1];\n const x3 = points[t3];\n const y3 = points[t3 + 1];\n\n const dx = x2 - x1;\n const dy = y2 - y1;\n const ex = x3 - x1;\n const ey = y3 - y1;\n const bl = dx * dx + dy * dy;\n const cl = ex * ex + ey * ey;\n const ab = (dx * ey - dy * ex) * 2;\n\n if (!ab) {\n // degenerate case (collinear diagram)\n x = (x1 + x3) / 2 - 1e8 * ey;\n y = (y1 + y3) / 2 + 1e8 * ex;\n }\n else if (Math.abs(ab) < 1e-8) {\n // almost equal points (degenerate triangle)\n x = (x1 + x3) / 2;\n y = (y1 + y3) / 2;\n } else {\n const d = 1 / ab;\n x = x1 + (ey * bl - dy * cl) * d;\n y = y1 + (dx * cl - ex * bl) * d;\n }\n circumcenters[j] = x;\n circumcenters[j + 1] = y;\n }\n\n // Compute exterior cell rays.\n let h = hull[hull.length - 1];\n let p0, p1 = h * 4;\n let x0, x1 = points[2 * h];\n let y0, y1 = points[2 * h + 1];\n vectors.fill(0);\n for (let i = 0; i < hull.length; ++i) {\n h = hull[i];\n p0 = p1, x0 = x1, y0 = y1;\n p1 = h * 4, x1 = points[2 * h], y1 = points[2 * h + 1];\n vectors[p0 + 2] = vectors[p1] = y0 - y1;\n vectors[p0 + 3] = vectors[p1 + 1] = x1 - x0;\n }\n }\n render(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {delaunay: {halfedges, inedges, hull}, circumcenters, vectors} = this;\n if (hull.length <= 1) return null;\n for (let i = 0, n = halfedges.length; i < n; ++i) {\n const j = halfedges[i];\n if (j < i) continue;\n const ti = Math.floor(i / 3) * 2;\n const tj = Math.floor(j / 3) * 2;\n const xi = circumcenters[ti];\n const yi = circumcenters[ti + 1];\n const xj = circumcenters[tj];\n const yj = circumcenters[tj + 1];\n this._renderSegment(xi, yi, xj, yj, context);\n }\n let h0, h1 = hull[hull.length - 1];\n for (let i = 0; i < hull.length; ++i) {\n h0 = h1, h1 = hull[i];\n const t = Math.floor(inedges[h1] / 3) * 2;\n const x = circumcenters[t];\n const y = circumcenters[t + 1];\n const v = h0 * 4;\n const p = this._project(x, y, vectors[v + 2], vectors[v + 3]);\n if (p) this._renderSegment(x, y, p[0], p[1], context);\n }\n return buffer && buffer.value();\n }\n renderBounds(context) {\n const buffer = context == null ? context = new Path : undefined;\n context.rect(this.xmin, this.ymin, this.xmax - this.xmin, this.ymax - this.ymin);\n return buffer && buffer.value();\n }\n renderCell(i, context) {\n const buffer = context == null ? context = new Path : undefined;\n const points = this._clip(i);\n if (points === null || !points.length) return;\n context.moveTo(points[0], points[1]);\n let n = points.length;\n while (points[0] === points[n-2] && points[1] === points[n-1] && n > 1) n -= 2;\n for (let i = 2; i < n; i += 2) {\n if (points[i] !== points[i-2] || points[i+1] !== points[i-1])\n context.lineTo(points[i], points[i + 1]);\n }\n context.closePath();\n return buffer && buffer.value();\n }\n *cellPolygons() {\n const {delaunay: {points}} = this;\n for (let i = 0, n = points.length / 2; i < n; ++i) {\n const cell = this.cellPolygon(i);\n if (cell) cell.index = i, yield cell;\n }\n }\n cellPolygon(i) {\n const polygon = new Polygon;\n this.renderCell(i, polygon);\n return polygon.value();\n }\n _renderSegment(x0, y0, x1, y1, context) {\n let S;\n const c0 = this._regioncode(x0, y0);\n const c1 = this._regioncode(x1, y1);\n if (c0 === 0 && c1 === 0) {\n context.moveTo(x0, y0);\n context.lineTo(x1, y1);\n } else if (S = this._clipSegment(x0, y0, x1, y1, c0, c1)) {\n context.moveTo(S[0], S[1]);\n context.lineTo(S[2], S[3]);\n }\n }\n contains(i, x, y) {\n if ((x = +x, x !== x) || (y = +y, y !== y)) return false;\n return this.delaunay._step(i, x, y) === i;\n }\n *neighbors(i) {\n const ci = this._clip(i);\n if (ci) for (const j of this.delaunay.neighbors(i)) {\n const cj = this._clip(j);\n // find the common edge\n if (cj) loop: for (let ai = 0, li = ci.length; ai < li; ai += 2) {\n for (let aj = 0, lj = cj.length; aj < lj; aj += 2) {\n if (ci[ai] == cj[aj]\n && ci[ai + 1] == cj[aj + 1]\n && ci[(ai + 2) % li] == cj[(aj + lj - 2) % lj]\n && ci[(ai + 3) % li] == cj[(aj + lj - 1) % lj]\n ) {\n yield j;\n break loop;\n }\n }\n }\n }\n }\n _cell(i) {\n const {circumcenters, delaunay: {inedges, halfedges, triangles}} = this;\n const e0 = inedges[i];\n if (e0 === -1) return null; // coincident point\n const points = [];\n let e = e0;\n do {\n const t = Math.floor(e / 3);\n points.push(circumcenters[t * 2], circumcenters[t * 2 + 1]);\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) break; // bad triangulation\n e = halfedges[e];\n } while (e !== e0 && e !== -1);\n return points;\n }\n _clip(i) {\n // degenerate case (1 valid point: return the box)\n if (i === 0 && this.delaunay.hull.length === 1) {\n return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];\n }\n const points = this._cell(i);\n if (points === null) return null;\n const {vectors: V} = this;\n const v = i * 4;\n return V[v] || V[v + 1]\n ? this._clipInfinite(i, points, V[v], V[v + 1], V[v + 2], V[v + 3])\n : this._clipFinite(i, points);\n }\n _clipFinite(i, points) {\n const n = points.length;\n let P = null;\n let x0, y0, x1 = points[n - 2], y1 = points[n - 1];\n let c0, c1 = this._regioncode(x1, y1);\n let e0, e1;\n for (let j = 0; j < n; j += 2) {\n x0 = x1, y0 = y1, x1 = points[j], y1 = points[j + 1];\n c0 = c1, c1 = this._regioncode(x1, y1);\n if (c0 === 0 && c1 === 0) {\n e0 = e1, e1 = 0;\n if (P) P.push(x1, y1);\n else P = [x1, y1];\n } else {\n let S, sx0, sy0, sx1, sy1;\n if (c0 === 0) {\n if ((S = this._clipSegment(x0, y0, x1, y1, c0, c1)) === null) continue;\n [sx0, sy0, sx1, sy1] = S;\n } else {\n if ((S = this._clipSegment(x1, y1, x0, y0, c1, c0)) === null) continue;\n [sx1, sy1, sx0, sy0] = S;\n e0 = e1, e1 = this._edgecode(sx0, sy0);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n if (P) P.push(sx0, sy0);\n else P = [sx0, sy0];\n }\n e0 = e1, e1 = this._edgecode(sx1, sy1);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n if (P) P.push(sx1, sy1);\n else P = [sx1, sy1];\n }\n }\n if (P) {\n e0 = e1, e1 = this._edgecode(P[0], P[1]);\n if (e0 && e1) this._edge(i, e0, e1, P, P.length);\n } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {\n return [this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax, this.xmin, this.ymin];\n }\n return P;\n }\n _clipSegment(x0, y0, x1, y1, c0, c1) {\n while (true) {\n if (c0 === 0 && c1 === 0) return [x0, y0, x1, y1];\n if (c0 & c1) return null;\n let x, y, c = c0 || c1;\n if (c & 0b1000) x = x0 + (x1 - x0) * (this.ymax - y0) / (y1 - y0), y = this.ymax;\n else if (c & 0b0100) x = x0 + (x1 - x0) * (this.ymin - y0) / (y1 - y0), y = this.ymin;\n else if (c & 0b0010) y = y0 + (y1 - y0) * (this.xmax - x0) / (x1 - x0), x = this.xmax;\n else y = y0 + (y1 - y0) * (this.xmin - x0) / (x1 - x0), x = this.xmin;\n if (c0) x0 = x, y0 = y, c0 = this._regioncode(x0, y0);\n else x1 = x, y1 = y, c1 = this._regioncode(x1, y1);\n }\n }\n _clipInfinite(i, points, vx0, vy0, vxn, vyn) {\n let P = Array.from(points), p;\n if (p = this._project(P[0], P[1], vx0, vy0)) P.unshift(p[0], p[1]);\n if (p = this._project(P[P.length - 2], P[P.length - 1], vxn, vyn)) P.push(p[0], p[1]);\n if (P = this._clipFinite(i, P)) {\n for (let j = 0, n = P.length, c0, c1 = this._edgecode(P[n - 2], P[n - 1]); j < n; j += 2) {\n c0 = c1, c1 = this._edgecode(P[j], P[j + 1]);\n if (c0 && c1) j = this._edge(i, c0, c1, P, j), n = P.length;\n }\n } else if (this.contains(i, (this.xmin + this.xmax) / 2, (this.ymin + this.ymax) / 2)) {\n P = [this.xmin, this.ymin, this.xmax, this.ymin, this.xmax, this.ymax, this.xmin, this.ymax];\n }\n return P;\n }\n _edge(i, e0, e1, P, j) {\n while (e0 !== e1) {\n let x, y;\n switch (e0) {\n case 0b0101: e0 = 0b0100; continue; // top-left\n case 0b0100: e0 = 0b0110, x = this.xmax, y = this.ymin; break; // top\n case 0b0110: e0 = 0b0010; continue; // top-right\n case 0b0010: e0 = 0b1010, x = this.xmax, y = this.ymax; break; // right\n case 0b1010: e0 = 0b1000; continue; // bottom-right\n case 0b1000: e0 = 0b1001, x = this.xmin, y = this.ymax; break; // bottom\n case 0b1001: e0 = 0b0001; continue; // bottom-left\n case 0b0001: e0 = 0b0101, x = this.xmin, y = this.ymin; break; // left\n }\n if ((P[j] !== x || P[j + 1] !== y) && this.contains(i, x, y)) {\n P.splice(j, 0, x, y), j += 2;\n }\n }\n if (P.length > 4) {\n for (let i = 0; i < P.length; i+= 2) {\n const j = (i + 2) % P.length, k = (i + 4) % P.length;\n if (P[i] === P[j] && P[j] === P[k]\n || P[i + 1] === P[j + 1] && P[j + 1] === P[k + 1])\n P.splice(j, 2), i -= 2;\n }\n }\n return j;\n }\n _project(x0, y0, vx, vy) {\n let t = Infinity, c, x, y;\n if (vy < 0) { // top\n if (y0 <= this.ymin) return null;\n if ((c = (this.ymin - y0) / vy) < t) y = this.ymin, x = x0 + (t = c) * vx;\n } else if (vy > 0) { // bottom\n if (y0 >= this.ymax) return null;\n if ((c = (this.ymax - y0) / vy) < t) y = this.ymax, x = x0 + (t = c) * vx;\n }\n if (vx > 0) { // right\n if (x0 >= this.xmax) return null;\n if ((c = (this.xmax - x0) / vx) < t) x = this.xmax, y = y0 + (t = c) * vy;\n } else if (vx < 0) { // left\n if (x0 <= this.xmin) return null;\n if ((c = (this.xmin - x0) / vx) < t) x = this.xmin, y = y0 + (t = c) * vy;\n }\n return [x, y];\n }\n _edgecode(x, y) {\n return (x === this.xmin ? 0b0001\n : x === this.xmax ? 0b0010 : 0b0000)\n | (y === this.ymin ? 0b0100\n : y === this.ymax ? 0b1000 : 0b0000);\n }\n _regioncode(x, y) {\n return (x < this.xmin ? 0b0001\n : x > this.xmax ? 0b0010 : 0b0000)\n | (y < this.ymin ? 0b0100\n : y > this.ymax ? 0b1000 : 0b0000);\n }\n}\n","import Delaunator from \"delaunator\";\nimport Path from \"./path.js\";\nimport Polygon from \"./polygon.js\";\nimport Voronoi from \"./voronoi.js\";\n\nconst tau = 2 * Math.PI, pow = Math.pow;\n\nfunction pointX(p) {\n return p[0];\n}\n\nfunction pointY(p) {\n return p[1];\n}\n\n// A triangulation is collinear if all its triangles have a non-null area\nfunction collinear(d) {\n const {triangles, coords} = d;\n for (let i = 0; i < triangles.length; i += 3) {\n const a = 2 * triangles[i],\n b = 2 * triangles[i + 1],\n c = 2 * triangles[i + 2],\n cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1])\n - (coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1]);\n if (cross > 1e-10) return false;\n }\n return true;\n}\n\nfunction jitter(x, y, r) {\n return [x + Math.sin(x + y) * r, y + Math.cos(x - y) * r];\n}\n\nexport default class Delaunay {\n static from(points, fx = pointX, fy = pointY, that) {\n return new Delaunay(\"length\" in points\n ? flatArray(points, fx, fy, that)\n : Float64Array.from(flatIterable(points, fx, fy, that)));\n }\n constructor(points) {\n this._delaunator = new Delaunator(points);\n this.inedges = new Int32Array(points.length / 2);\n this._hullIndex = new Int32Array(points.length / 2);\n this.points = this._delaunator.coords;\n this._init();\n }\n update() {\n this._delaunator.update();\n this._init();\n return this;\n }\n _init() {\n const d = this._delaunator, points = this.points;\n\n // check for collinear\n if (d.hull && d.hull.length > 2 && collinear(d)) {\n this.collinear = Int32Array.from({length: points.length/2}, (_,i) => i)\n .sort((i, j) => points[2 * i] - points[2 * j] || points[2 * i + 1] - points[2 * j + 1]); // for exact neighbors\n const e = this.collinear[0], f = this.collinear[this.collinear.length - 1],\n bounds = [ points[2 * e], points[2 * e + 1], points[2 * f], points[2 * f + 1] ],\n r = 1e-8 * Math.hypot(bounds[3] - bounds[1], bounds[2] - bounds[0]);\n for (let i = 0, n = points.length / 2; i < n; ++i) {\n const p = jitter(points[2 * i], points[2 * i + 1], r);\n points[2 * i] = p[0];\n points[2 * i + 1] = p[1];\n }\n this._delaunator = new Delaunator(points);\n } else {\n delete this.collinear;\n }\n\n const halfedges = this.halfedges = this._delaunator.halfedges;\n const hull = this.hull = this._delaunator.hull;\n const triangles = this.triangles = this._delaunator.triangles;\n const inedges = this.inedges.fill(-1);\n const hullIndex = this._hullIndex.fill(-1);\n\n // Compute an index from each point to an (arbitrary) incoming halfedge\n // Used to give the first neighbor of each point; for this reason,\n // on the hull we give priority to exterior halfedges\n for (let e = 0, n = halfedges.length; e < n; ++e) {\n const p = triangles[e % 3 === 2 ? e - 2 : e + 1];\n if (halfedges[e] === -1 || inedges[p] === -1) inedges[p] = e;\n }\n for (let i = 0, n = hull.length; i < n; ++i) {\n hullIndex[hull[i]] = i;\n }\n\n // degenerate case: 1 or 2 (distinct) points\n if (hull.length <= 2 && hull.length > 0) {\n this.triangles = new Int32Array(3).fill(-1);\n this.halfedges = new Int32Array(3).fill(-1);\n this.triangles[0] = hull[0];\n this.triangles[1] = hull[1];\n this.triangles[2] = hull[1];\n inedges[hull[0]] = 1;\n if (hull.length === 2) inedges[hull[1]] = 0;\n }\n }\n voronoi(bounds) {\n return new Voronoi(this, bounds);\n }\n *neighbors(i) {\n const {inedges, hull, _hullIndex, halfedges, triangles, collinear} = this;\n\n // degenerate case with several collinear points\n if (collinear) {\n const l = collinear.indexOf(i);\n if (l > 0) yield collinear[l - 1];\n if (l < collinear.length - 1) yield collinear[l + 1];\n return;\n }\n\n const e0 = inedges[i];\n if (e0 === -1) return; // coincident point\n let e = e0, p0 = -1;\n do {\n yield p0 = triangles[e];\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) return; // bad triangulation\n e = halfedges[e];\n if (e === -1) {\n const p = hull[(_hullIndex[i] + 1) % hull.length];\n if (p !== p0) yield p;\n return;\n }\n } while (e !== e0);\n }\n find(x, y, i = 0) {\n if ((x = +x, x !== x) || (y = +y, y !== y)) return -1;\n const i0 = i;\n let c;\n while ((c = this._step(i, x, y)) >= 0 && c !== i && c !== i0) i = c;\n return c;\n }\n _step(i, x, y) {\n const {inedges, hull, _hullIndex, halfedges, triangles, points} = this;\n if (inedges[i] === -1 || !points.length) return (i + 1) % (points.length >> 1);\n let c = i;\n let dc = pow(x - points[i * 2], 2) + pow(y - points[i * 2 + 1], 2);\n const e0 = inedges[i];\n let e = e0;\n do {\n let t = triangles[e];\n const dt = pow(x - points[t * 2], 2) + pow(y - points[t * 2 + 1], 2);\n if (dt < dc) dc = dt, c = t;\n e = e % 3 === 2 ? e - 2 : e + 1;\n if (triangles[e] !== i) break; // bad triangulation\n e = halfedges[e];\n if (e === -1) {\n e = hull[(_hullIndex[i] + 1) % hull.length];\n if (e !== t) {\n if (pow(x - points[e * 2], 2) + pow(y - points[e * 2 + 1], 2) < dc) return e;\n }\n break;\n }\n } while (e !== e0);\n return c;\n }\n render(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {points, halfedges, triangles} = this;\n for (let i = 0, n = halfedges.length; i < n; ++i) {\n const j = halfedges[i];\n if (j < i) continue;\n const ti = triangles[i] * 2;\n const tj = triangles[j] * 2;\n context.moveTo(points[ti], points[ti + 1]);\n context.lineTo(points[tj], points[tj + 1]);\n }\n this.renderHull(context);\n return buffer && buffer.value();\n }\n renderPoints(context, r = 2) {\n const buffer = context == null ? context = new Path : undefined;\n const {points} = this;\n for (let i = 0, n = points.length; i < n; i += 2) {\n const x = points[i], y = points[i + 1];\n context.moveTo(x + r, y);\n context.arc(x, y, r, 0, tau);\n }\n return buffer && buffer.value();\n }\n renderHull(context) {\n const buffer = context == null ? context = new Path : undefined;\n const {hull, points} = this;\n const h = hull[0] * 2, n = hull.length;\n context.moveTo(points[h], points[h + 1]);\n for (let i = 1; i < n; ++i) {\n const h = 2 * hull[i];\n context.lineTo(points[h], points[h + 1]);\n }\n context.closePath();\n return buffer && buffer.value();\n }\n hullPolygon() {\n const polygon = new Polygon;\n this.renderHull(polygon);\n return polygon.value();\n }\n renderTriangle(i, context) {\n const buffer = context == null ? context = new Path : undefined;\n const {points, triangles} = this;\n const t0 = triangles[i *= 3] * 2;\n const t1 = triangles[i + 1] * 2;\n const t2 = triangles[i + 2] * 2;\n context.moveTo(points[t0], points[t0 + 1]);\n context.lineTo(points[t1], points[t1 + 1]);\n context.lineTo(points[t2], points[t2 + 1]);\n context.closePath();\n return buffer && buffer.value();\n }\n *trianglePolygons() {\n const {triangles} = this;\n for (let i = 0, n = triangles.length / 3; i < n; ++i) {\n yield this.trianglePolygon(i);\n }\n }\n trianglePolygon(i) {\n const polygon = new Polygon;\n this.renderTriangle(i, polygon);\n return polygon.value();\n }\n}\n\nfunction flatArray(points, fx, fy, that) {\n const n = points.length;\n const array = new Float64Array(n * 2);\n for (let i = 0; i < n; ++i) {\n const p = points[i];\n array[i * 2] = fx.call(that, p, i, points);\n array[i * 2 + 1] = fy.call(that, p, i, points);\n }\n return array;\n}\n\nfunction* flatIterable(points, fx, fy, that) {\n let i = 0;\n for (const p of points) {\n yield fx.call(that, p, i, points);\n yield fy.call(that, p, i, points);\n ++i;\n }\n}\n","import { Delaunay } from 'd3-delaunay'\n\ntype NumberPropertyNames